Having recently bought a new GPU (ATI 6990M) it was time to test a quite cool feature I had to pass on for a while: double precision floating-point arithmetic (GL_ARB_gpu_shader_fp64). So it was obviously time for another field trip into the world of fractals, and this time a really deep one. Code can be found here: GL4_Mandelbrot_DoublePrecision.java Shader code: .fs

















