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KPEKEP - in the darkness of space
This was put on the shelf for a while, but I got back to it and added a couple of things.
Animated Soundbars
Static fractal background
Animated particle simulation background
This project also marks my further exploration of the Blender teams new beta release of Blender 2.8. To be honest, I have actually been using the viewport renderer exclusively up to this point. Eevee (Blender 2.8’s new renderer) allows for bloom to be rendered in real-time in the viewport (along with DOF and many other features). In particular though, I am fond of the active object outline that can be included in the final render (which can be set to whatever format one could want) as well as viewport samples. Most admirable about viewport render has ALWAYS been the fraction of time needed for rendering an animation (let along a single image)!
One of the really cool take-aways from this project was my finding a video format that authentically authentically supports an alpha channel (transparent background). This allowed for some greater transitions and video overlays.
Here are a few snapshots:
Blistering Blaze compilation video This was put on the shelf for a while, but I got back to it and added a couple of things.
Translucent Panes
Revolving Synthesis Enjoy!
Fractal Animation Creation!
Fractal Animation Creation (with your GPU)!
Fractal animation videos have been an ambition of mine for about a year now. However, the available (free-to-use) software has made the render time ridiculous. This video marks the end of my searching for a solution to fractal animations in a palatable amount of time. As you can see, the time to render a 10 second video is very…
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