Life for the Wright’s soon settled into a natural routine. William woke up early every morning to catch fish on the shore which he then sold at the market before coming home to his woodworking, while Caroline spent the day cleaning, cooking and gardening. In the evenings they finally joined together for a meal before falling into bed early and exhausted. The money was also tight and could not be spared for anything other than food, bills and tools for the farm. Still every day they spent happily as they were together and fully in charge of their own livelihoods.
Only male sims are the heirs
No wohooing between two sims, only select “try for a baby”
Female sims must move away from home only with their wedded husbands or common-law husbands (not unusual at the time)
the woman can take a dowry with her. The size depends on how much money the family has. For example it may be calculated by taking 5 percent of the funds.
The family must support itself by gardening,farming/fishing etc.
allowed to earn money by gardening, animal farming, fishing, inventing, collecting etc.
allowed to earn money by animal farming, gardening or collecting (due to the lack of education for poor women this means no writing or music etc.)
Has to be suitable to the sim’s gender and also the time period
Men: nature, tinkering, sports, music, science
Women: painting, collecting, cooking, embroidery
Goals max. 100 points (some have been borrowed from the history challenge):
Have both of your sims reach level 10 in one of the following category: fishing, gardening, herbalism, cooking, knitting, cross-stiching, the category can be different for both sims - 20 points
Arrange a party to celebrate the war victory after the war ends - 5 points
Have no family member die of anything other than Old Age – 30 points
Earn 20 000 simoleons from selling rocks, fossils, frogs and/or woodwork - 20 points
Catch an Anglerfish worth at least 1500 simoleons - 15 points
Have both your sims create in total 20 unique items with their hobbies such as woodworking, herb making, cross stiching, painting etc. - 10 points
The revolutionary war of 1775-1783.
During the 1st stage your male sim must leave to fight in the war and the wife will have to stay at home.
He has to be away from the lot for a 10 days and he may come and visit only once for 12 hours.
Once he returns home you have to change his personality (with cheats) by replacing one of the previous one with either gloomy or erratic (due to ptsd from war).
As soldiers earned money from their service, by using the Money X- cheat you can give your family 1000 simoleons once your sim returns
If you want to play a higher risk game, you can roll a dice to see if your sim will die in battle (if the number is 3 the sim dies)
In the case he dies and there is not yet a male heir in the family, your heir’s daughter’s future husband will become the heir and their eldest child after him.
Or if there are no children, the widow must remarry and her new husband will become the new patriarch of the family and their children will become heirs.
With a high infant death rate, roll a dice once for every sim at some point in their childhood. If the number is either 2 or 4, the sim dies (a mod is needed for this).
Death in childbirth was common as well. Once the baby is born roll the dice and with the number is 2 the mother has to die (by using cheats)
With hard manual labor there is a high risk of work-related accidents.
Roll a dice for both of your adult sims and the result is how many “sick days” you have to give to your sims before they can work again. For example if the result is 4, the sim must not do anything besides cooking and light household chores for 4 days. So this means you cannot earn money during that time.