XB3992 Honours Project: Character Arm Creation & Rigging
With my honours project Sensory being a first-person interactive level based around a character one of the aspects I am aiming to create a character that feels more like an actual organic game character for the player than a looking glass into the game world.
To do this I have expanded further on the character modelling of the protagonist character adding baseline clothing for the arms and began the animation/rigging process for the arms themselves.
For the clothing to stay within the theme of the opening environment of Sensory being set within a low poly apocalyptic street I have created a jumper sleeve and a pair fingerless gloves as these are common attire seen within post-apocalyptic themed games and visual media due to the practicality the clothing provides within such an environment.
Such attire can be seen on character meshes within games such as Metro Last Light, The Last of Us and Television shows and comics such as The Walking Dead.
After creating such clothing for the character I began the process of applying skeleton bones and creating a basic character reference that once finished will serve as the bone structure for a complete set of character arms and legs.
My overall design goal for the arms and legs is to animate a natural arm swing that replicates that of an organic human being when casual walking and a set of legs that move in accordance to that of an actual set of human leg movements when casually walking through an environment.
Image References:
https://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwi93oWMps3WAhUEuBoKHQerDtIQjRwIBw&url=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F183099541073090284%2F&psig=AOvVaw0SGscXxS0ADFMKkdE08wpP&ust=1506873089795191
https://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjqluegps3WAhUB2RoKHUR6Ba4QjRwIBw&url=https%3A%2F%2Fwww.rockpapershotgun.com%2Ftag%2Fmetro-2033-last-light%2F&psig=AOvVaw2oekdZuhaTJeupAONL9ZVq&ust=1506872944911293
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