2017-9-30 GW Game Code #2
In the last post https://faforeverdevblog.tumblr.com/post/158977673087/2017-3-29-gw-game-code you could see I managed to get the GW game mod launch a game. It was still pretty buggy but it was a start.
I made some progress since that and after some more refactoring and code cleaning it seems that the mod should be fully working now.
Local multiplayer game ran fine.
So I moved to improving things. Starting with fairly easy ones. One I want to present you (since you won’t get too many pictures from brutus and his server code :D)
The reinforcements beacons
Each faction now has a unique beacon. In the old version all factions had the Cybran one. With that we need to thank Exotic_Retard for making the model for the Seraphim beacon and CookieNoob for making the unit previews that will be shown in the build bar.
Compared to the old beacon the models were slightly increased in size, fixed all kinds of stuff like the strategic icon, hitbox, selection box, sounds when selecting, destroying the beacon, adding a wreckage when it’s killed and maybe some more that I already forgot.
Expect more to come in the near future,