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pals we are making progress
Destiny 2 is F2P on Steam now???
I wouldn’t pay $60 for this because it is absolutely set up like a F2P game with pain-in-the-ass story that I’m sure works way better if you’re actually used to MMO storytelling, but hot dog is this the best 80 gig free download I’ve made in a while, the shoots and moves are cozy but most importantly it’s a first person shooter where, get this: YOU CAN SEE YOUR HECKIN’ LEGS. Which I’m actually kind of mad is something I’m excited about, because it should noT BE REMOTELY THIS RARE DANGIT.
The fact that people have mixed opinions on Pyre is a good thing
More than that, people who were fans of Bastion and/or Transistor are just as likely to be harsh on Pyre as a critic of Supergiant’s past work likely to fall in love with their latest foray into magic sports-ball. What this all means is that Supergiant have more or less succeeded in what they set out to do; create something new every time they make a game.
What one person loves about a given Supergiant game might be what someone else hates about it. The appeal of the mechanics in any of their games is highly subjective, not to mention divisive. Often the same person who loves one Supergiant game will be lukewarm on the next one, and vice versa. The matter of fact is that each of their games appeals to a different niche audience in terms of their gameplay, as opposed to catering to a wider audience or hitting the same niche every time. The fact that Supergiant have now made three video games, each filling a very different niche, is nothing short of incredible. The fact that each of their titles has a different set of fans and detractors is a testament to this.
More importantly, no matter what side of the fence people are sitting on, there is near-universal agreement that Supergiant’s games both look and sound fantastic, and are produced to a high standard of quality. Whatever gripes people have with their games have to do with personal taste in gameplay and story, not with the overall quality of the games themselves. Even though people will disagree on the merits of Pyre’s magical dunkball gameplay and its expanded scope and cast of characters, there’s a consensus that it’s a well-made game. What all this means is that Supergiant Games is, more than ever before, a studio to keep your eyes on. It’s going to be impossible to know who of any of us will love their next game, and who will merely feel lukewarm. However, we do know that whatever it is it’s going to be like nothing we expect, and it’s going to look and sound fantastic.
Keep making new things, Supergiant. Keep surprising us.
Game Ramble: Helldivers is Other People
Helldivers, developed by Arrowhead Studios, published by Playstation Mobile, Inc. Available on PS4 and Windows (Steam).
It’s interesting how I started playing Helldivers just this year, as the climate of North American politics becomes ever more absurd. Interesting because Helldivers is “Starship Troopers: The Game” in all but name. Not Starship Troopers, the novel, but rather the Verhoeven movie which satirized everything from fascist ideology to Hollywood’s idea of battle strategy to military propaganda films. Like all good satire a good many people failed to see the joke, but that’s another story. Luckily for us, Helldivers’ satire is very on-the-nose with its vainglorious musical themes, the defense of Democracy for Super Earth™, and various Helldiver vocal barks such as “How d’you like the taste of democracy?!”, “Freedom delivery!” and “Have a nice cup of liber-TEA!”. Taking Helldivers seriously is like taking any aspect of the Warhammer 40000 setting seriously. Indeed Helldivers does seem to have some 40k in its rather Imperial Guard skulls-and-fascism aesthetic.
The fact that I’ve only begun to play Helldivers in the recent few months is also interesting because the game is extremely focused on cooperative multiplayer, and my friends are three time zones away from me. I’ve had to mostly play Helldivers with random strangers, and while I’ve had some great moments of team triumph and disaster, it’s really not the same as experiencing those kinds of moments with friends. Helldivers’ co-op nature won’t be a surprise to anyone who has played Arrowhead Studios’ claim to fame: a little game called Magicka, in which a team of between one and four incompetent wizards try to save the world. Part of what made that game tick was the spell casting system; you controlled your wizard using a top-down Diablo-like control scheme, and you could combine eight different magical elements on the fly in various quantities and combinations to create spells. Learning various spell combinations and unleashing over-the-top displays of elemental death was a big portion of the game. Either that, or you’d accidentally leave a crucial element out of a spell and set yourself on fire, or electrocute yourself, or heal an enemy instead of disintegrate them, or... well, let’s just say that there’s a reason Magicka is known to many as the Mage Suicide Simulator.
The other thing that made the game tick was other players, since spells could interact with other spells, and there was no option to turn friendly fire off. Fire a beam of healing energy and if it accidentally touched your friend’s arcane death beam it would create an explosion, probably hurling your friend off a cliff. Cast a bubble shield to keep everyone safe while your friend is firing a blast of electricity and the energy would ricochet around inside the bubble, zapping everyone. What kept it from turning into a rage-fest were a couple of things. Firstly, the revive spell was very easy to cast even while you were being mobbed by enemies and it would bring all your dead friends back to life immediately. Secondly, a team of wizards who knew what they were doing would become a force of nature, combining elemental effects to devastating effect. Occasionally even a competent team of wizards would self-destruct in spectacular fashion (my “favorite” is “exploding circle of electrified arcane ice walls”. That’s right, Thegiant, I’m talking to you), but the results are generally as hilarious as they are explosive.
basically im monky
Tooth and Tail Impressions (after 1 hour)
One of if not the best RTS-on-console control schemes, super simple to pick up and play. Simple but seems to have a satisfying amount of depth thus far. Great aesthetic. You know how Animal Farm is supposed to be an allegory for the Soviet revolution? Tooth and Tail is much more literal, except that famine and social change is driving all the animals to eat meat. Someone in this society has to become dinner.
I haven’t had a chance to dabble in multiplayer yet, but the single-player campaign has done a fine job delivering a great variety in missions thus far, along with a story that turns out to be more complex than the surface might suggest.
Some might think that the limited control scheme of this game - you control a leader character who basically acts as your cursor and scout - would make for clunky controls and reduced depth. However, in my oh-so-very-humble opinion the reduction of RTS gameplay to the basic principles of resource flow, army composition and unit positioning allows for a surprising amount of depth while keeping things simple enough to control with a controller. The controls are unorthodox, but they work once you get your muscles used to them.
More detailed thoughts might come around later, if I ever get around to it.
I’ve Been Playing Subnautica All Week
This is the most engaged I’ve been in a real video game for years, though part of that may be the fabled autistic hyper-fixation. It is the right genre of horror for me and i can’t believe I didn’t try it until now. It also takes a lot of time because I play rather cautiously to the point I haven’t died yet, and I overprepare for exploration way too much while constantly forgetting the specific necessary things I need to prepare over an over again, but that’s just a normal day for me. Now the game says I’ve been surviving in the water crater for 87 days in game despite all the monsters and super pandemic bacterium.