Game Reflections: Lasers & Feelings
Link: https://johnharper.itch.io/lasers-feelings
One page, one-shot, easily hackable rpg
Right, I’m not explaining Lasers & Feelings. I’m sure everyone knows it - one page sci-fi TTRPG. Really I just want to share a little story about it. Yesterday was Father’s Day in the UK, and we spent the day at the in-laws. My spouse suggested I run them through a one-shot TTRPG, since they have never played one and hear us talk about them. So we spent just a little over an hour playing Lasers & Feelings with my spouse, their mum and dad, and their aunt.
A couple of observations:
1. Going through character creation, my spouse went first, so we could demonstrate how it worked. My mother-in-law digested the process easily, and when we moved onto my father-in-law for the second character, she was explaining what he needed to do straight away, with perfect accuracy.
2. My father-in-law had no idea what was going on, and hadn’t really wanted to play as he doesn’t like games. But he created his character as a dangerous explorer, and when I asked for a name he didn’t miss a fucking beat, and just yelled out “JOCK ANDREWS!” It was immediate, literally about half a second. There couldn’t have been any conscious cognition, it just emerged fully formed. Jock had a Scottish accent for some reason. I love everything about it. [Edit: Someone kindly pointed out that Jock can be used as a derogatory term, which isn't great. This guy absolutely loves Scotland so it wouldn't have been intentional but still... maybe I don't love everything about it.]
(Side note, he doesn’t like games because his brothers used to bully him whenever they played games as kids. When we referred to this as trauma once, he said “no it’s not trauma, it’s just that when I think about playing games all those memories come flooding back.” It’s possibly my favourite thing anyone has ever said.)
3. No surprise, but the system is fantastic for this kind of scenario. They pick one number to represent their character, and even this required a couple of explanations. It’s probably the maximum crunch you want, and can handle. They roll between 1 and 3 dice, and need to roll either low or high, it’s super easy for them to understand.
4. Playing with absolute rookies who bring zero baggage from D&D or video games is brilliant. Their only reference point for the activity is storytelling as kids, so this is how they engaged with it. They had no hang ups about what they could and couldn’t do, they weren’t trying to game the system to keep their characters safe, they happily shared suggestions with each other for actions, and based their decisions on both what made sense for their characters and what seemed most fun. It was such a breath of fresh air.
I know this is so often said, but we’re sitting around telling stories together to entertain ourselves, and rules are only there to facilitate and hopefully enhance that play. This was honestly the starkest example I’ve had of that. Four players, three of whom had zero clue how a TTRPG functioned, told a complete story within roughly an hour. It had ups and downs, tension, jokes, and action. The five of us will always remember that time Jock Andrews took out an entire room full of bad guys, and finished with a ridiculous ‘heroic’ pose that my father-in-law gleefully demonstrated for us. TTRPGs are magical things!













