Any recommendations for games that focus on car racing?
Hello friend! You might find something you like in my Racing TTRPGs Recommendation Post, but here are some other games you might also want to check out!
Thunder Road Vendetta, by 9th Level Games.
The world fell. Your world—the world that remains—is gas and scrap and speed. The wretched survivors cling to and venerate the barely recalled vestiges of civilization’s glorious past, with none so important as the almighty gas-guzzling internal combustion engine. Those hungry few with wits and stamina, a bit of luck, and a steady supply of scrap aspire to the ultimate ambition: to race for glory on Thunder Road.
In a vehicular wasteland, driving is how disputes are settled, resources are gathered, and legends are made! SHIFT, STEER, SHOOT, and SLAM your way to victory in this offically liscened RPG based on the hit board game from Restoration Games, Thunder Road: Vendetta!
THUNDER ROAD: VENDETTA RPG brings together the over the top action of the board game with the freedom of an RPG. Explore the WASTELAND after the DISASTER; rule the Racetrack and the RADIATION RUINS.
The Polymorph system does this neat thing in which your character trope and abilities are all wrapped up in the dice that represents you. Your character die determines what kind of moves your character excels at: it's compact, fairly simple to run, and encourages character diversity! What kind of driver are you? Will you not just drive - but thrive?
It's About Family, by CORESPRING.
Here you'll find FAST rules, designed to play FURIOUS games. Using a hack of the BREATHLESS rpg engine, developed by the duo, your RACERS will never be the same again.
Another game inspired by The Fast and The Furious, It's About Family uses the Breathless system and follows your characters as they try to complete a job, while a rival team attempts to get in their way. Typically the job involves getting access to some kind of MacGuffin, presumably in order to get it from point A to point B. Your character has three skills: Focus, Force & Faith, with different die sizes attached to each. I like the balance the game strikes between watching your resources and leaning into stylistic tropes: plus you can download it at pay-what-you-want, which makes it fairly affordable!
Night Drifters: Second Stage, by Will Uhl.
Night Drifters: Second Stage is a roleplaying game about teen drama and street racing. Iterating and expanding on the original micro-RPG Night Drifters, Second Stage has tuned its speed and handling to perfection. Whether you're running a one-shot showdown or long-form story, expect tension, heartbreak, and burning rubber.
Burn with love, fear, and fury from the beginning, then watch the fire build. Character creation ties your characters' lives into knots, and Buildup Scenes bring the drama to a fever pitch - just in time for the race.
Rules based on blackjack mean you can learn & play in the same night. Optional rules for GM-less play means everyone can get out on the track.
One of the easiest ways to add more drama to your game is make it about teenagers. You don't have to logic out why your character does so many ridiculous things if they're running on teenage hormones and the desire to impress a crush or beat a rival. Race tracks come with inciting events, locations where you can trade insults or burn asphalt, hazards on the road, and soundtrack inspirations to play as you race for your reputation. I love it when games provide these little modules, as I think they make it easier to move from concept to game play.
Love By The Quarter Mile 2E,, by Dice Monkey.
Live Fast. Fight Hard. Never Turn Your Back on Family.
In Love by the Quarter-Mile 2e, you’re a street racer fighting for pink slips, pride, and the people who ride or die with you. Every second matters, behind the wheel, with fists flying, and when the ones you love are on the line.
Build your Racer with speed, fury, and loyalty. Race for everything you care about. Fight for the ones who won’t give up on you. Argue for what matters when the smoke clears.
Fast-paced, emotional, and driven by heart, Love by the Quarter-Mile is about more than who crosses the finish line first. It’s about who’s still standing when the dust settles.
How far will you go, and who will you take with you?
Inspired by The Fast and The Furious, Love By The Quarter Mile is about family, drama, and personal growth, wrapped up in street races, fights, and standoffs. Ask yourself: why are you behind the wheel? What is so important to be worth such a risk? If you like high stakes, passionate arguments, and feuds between rival houses, I think you might like this game.
Werewolf Race Car Drivers, by Laughing Lark Games.
“It’s definitely a balancing act, being a world-renowned racer. The schedule, the travel, the danger, the sordid affairs… And even when a race goes right, a person can get whiplash from the sheer speed of this life all on its own. But separate from the competition, the threat of accidents, and the fast-paced world of racing, things are even more complicated – for me, at least.
Especially when the moon is full…”
Werewolf Race Car Drivers (WRCD) is a light-hearted and light-weight TTRPG in which you and your friends act through one or more seasons of an over-the-top, soap opera-style show about - you guessed it - werewolf race car drivers. Both lycanthropy and racing are tertiary elements at best sometimes, and like all good TV, the Werewolf Race Car Drivers show you'll create is really all about what it means to be human - er, werewolf - and work together as a pack.
This game feels like it's more about the drama than the racing, since you're playing the actors of a soap-opera series, and then through them also playing their characters. I like that there are character options that are not racers, but rather the team that surrounds the race: roles like the Pit Crew leader, the PR specialist, and the Team Manager. I also like that the game provides 300 unique episode synopses - it's basically a roll-table to determine which episode your characters are playing through today!
Laughing Lark also has a car-theft ttrpg called The Rapid and the Repentant that you might be interested in!
The Dino 65 Million, by Monthlyish Games
Pick your racer, research dinos, and then race to the finish on a track you make yourself with stuff from around the house! A great way to learn about paleontology, car stuff (sort of), and clean out your junk drawer all at the same time.
I love games that don't really require you to buy anything new to play them, and The Dino 65 Million is a great example of this. This game is obviously a little bit goofy, what with the inclusion of Dinos, but I think this game would be a fun game for folks who like to be a little bit competitive. You roll to move tokens along a track, so in many ways I think this might feel more like a board game than a ttrpg, since so much of the game is determined by random chance. Then again, the bits of lore you create by putting your character on a trading card, and the descriptions of how you might sabotage the other racers might be just enough to get you coming up with funky dino voices and trading in-game insults with each-other.
Gravity Rip, by lukewestaway.
PRO-RACING. ANTI-GRAVITY. Gravity RIP is a co-operative tabletop RPG built to tell the rad-as-hell stories of pilots competing in the RIP Racing League.
A theatre-of-the-mind tabletop system for 1,200km/h sci-fi racing adventures, with distinct modes of play for both furious anti-gravity racing, and off-track drama.
‘Story Mode’ describes off-track action. Expect tough talk, flourishing rivalries, underhand deals, secret meetings, mechanical sabotage and more.
‘Racing Mode’ is a polite term to describe the metal-crushing carnage that unfolds when 20 Machines battle furiously for survival and glory in a no-holds barred contest of speed. Keep track of your position in the pack - and that of your Rival(s) - to complete your objective and stay alive.
Gravity Rip is a sci-fi racing game, so it might be a bit outside the parameters of what you're looking for, but then again, it might still give you a lot of the highlights of a racing drama! The teasers for the game mention a mechanic in which you exchange points from your machine's health pool to increase your chances of success, which sounds like pushing your vehicle to the limit in the hopes of securing a win. The game also appears to care about acceleration vs weight: how much do you want to emphasize your vehicle's speed vs your ride's ability to take a hit (or a corner)? If this is the kind of thing you care about in a racing game, you might want to check out Gravity RIP.
The Art of Powerdrifting, by Garlickatsu.
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