Blender continues to taunt me.
The same rig-collapsing issue keeps occurring in the transfer from Blender to Unity, but the issue isn’t Blender’s .fbx packing, it’s Unity’s interpretation of it.
The solution to the rig-collapse is different every time but the general concept is the same;
“Find setting that fixes it, apply changes, then revert and apply changes.”
Then it magically works.
I can NOT find any consistency between the solutions I’ve tried in the past, but all it succeeds in doing is creating messy projects and more work to get animations done.
???
I might just have to resign myself to doing animations all at once in batches for characters, which is a pain for rapid prototyping development













