Update 1 - Roguelike practice
To begin my project, I have created a player script, a point and shoot script and an enemy script. I have set up basic 8 - dimensional player movement, as well as multiple behaviours for the enemy. The enemy is created in such a way that I can simply modify it’s stats to produce different enemy types - e.g. setting it’s retreat distance to 0 to create a melee enemy, which I plan on doing in the near future.
Here is a link to the tweet/video:
https://twitter.com/cgf_dev/status/1409906148904419328














