Great tutorial for anyone wanting to build a maze in Kodu Game Lab.

seen from Poland
seen from Canada
seen from Yemen
seen from United States
seen from United States
seen from Poland

seen from Poland
seen from United States
seen from United States
seen from United Kingdom

seen from Poland

seen from United States
seen from Greece
seen from United States

seen from Poland
seen from United States
seen from United Kingdom
seen from Canada
seen from Norway

seen from Poland
Great tutorial for anyone wanting to build a maze in Kodu Game Lab.
My first month in Uni
Hey my names is Arvids and this is first of many more to come game development blogs. So basically the first month is over and I feel happy with my choice. I have learned a lot of new stuff in a short period of time and it is only the beginning but I am in for the whole ride. In Game Dev 101 I polished a few basic skills I already had like keyboard shortcuts and searching in google, but then I learned a lot of new cool things like recording gameplay, making gifs and how to legally zip or unzip files instead of closing those annoying expiry notifications. But what I find the most important thing is that my lecturer made me start to think in a higher level and to look outside of the box for solutions to the problems I am going to encounter during the rest of my study. If that does not do the trick then there is always google who has your back!
Thanks for reading!
The Beast Project - Pointing and Bow Targeting
1) Point at stuff
2) Set aims on stuff
3) Murderate stuff
So I spent last week storyboarding some of the basic ways the Wanderer and Beast must collaborate when exploring their environment Beast Tug Preeetty self explanatory, I think it’d be a lot of fun to have certain objects or obstacles that are too heavy for the Wanderer to handle on his own. Enter the Beast Tug! It’s like... Link’s Power Glove...If Epona was helping him push blocks... or something
So I spent last week storyboarding some of the basic ways the Wanderer and Beast must collaborate when exploring their environment Threats This is one of those that I think will really make the Beast feel unique and alive.... The Beast can become threatened by things or creatures in his environment, the Wanderer must handle these threats in order for the Beast to carry on.
So I spent last week storyboarding some of the basic ways the Wanderer and Beast must collaborate when exploring their environment Track Scent This is one of my personal favorites, the Beast can track the scent of certain items and lead the Wanderer towards creatures, enemies, people...or piles of poop :P