XB2178 - Project Plan
Introduction
In a period of six weeks, I will be looking to create a series of assets to demonstrate my understanding and skill developed from using 3D modelling and texturing software’s such as Maya, Photoshop and Substance Painter. The assets will consist of a variety of objects leading from props to buildings and will be solely focusing on the visuals rather than gameplay or mechanics to showcase my artistic ability. They will consist of a theme which I will gather from research and in the same style. Ultimately, at the end of the project I would like to have at least 4 assets that are fully modelled and textured and is presented professionally.
Role Choice
By choosing to take this approach to the project, it will support me to become a Games Artist. Since I have a background of artistic skills, I believe that this role is my desired profession. I am also very attracted to creating characters and assets as I like to produce something from my own creation. Maya is also one of my confident software and by the end of the course I would like to gain the experience that will enable me to create models at a professional level as well as improving my texturing abilities. Another option leading from this is Level Design, which focuses on the environments and architecture rather than assets and single characters.
How I will achieve this
In order to achieve my desired results, I will research on a variety of artists to give me inspirations on themes and objects. Researching multiple art styles will enable me to learn how to make adaptations of objects in a range of manners. Diving into games will also help to spark ideas as there will be existing styles and assets that will help me to decide on a theme. Games such as crash Bandicoot, Mario, Little Nightmares and resident evil have an array of styles to choose from and could potentially be the start of my research.
Although I do not have many problems with the use of Maya I am less confident about texturing therefore practice is also required to reach the outcome. I will practice with the tools inside substance painter to enable realistic textures and in order to make seams less visible as this is one of my main problems.
I will also look up tutorials on substance painter since I have a lack of experience on that software. This will allow me to gain more knowledge on the tools inside and how to use them properly to give the effects that I will need for my 3D model.
Possible Ideas
At the moment I was planning on using a traditional Japanese theme and creating ancient assets such as shrines and temples or something of the Japanese tradition. This is because the objects and buildings made the Japan displays a calm and warm atmosphere which I find astounding.
Dark/horror theme is also an interesting take towards this project as I could research on terrifying objects to model such as graves and haunted houses. These creepy assets can be created with a range of techniques which can showcase my skills with 3D modelling.
Gaining an understanding of themes and how to generate the visuals to emit different vibes such as producing the same model in several conditions; one being calm and peaceful (Traditional Japanese), one creepy and worn out (Halloween themed) and one in a frozen/winter atmosphere.
List of possible Assets
- Shrines (old, mossy, peaceful, a bit creepy)
- Graves (old, dark, haunted, creepy)
- Temple (traditional)
- Bonsai (immersive)
- Haunted House (dull)
- Door (Japanese or haunted)
- Statue (Japanese or haunted)
Priorities
Priority Green – Asset 1,2,3,4 Modelling
Priority Green – Asset 1,2,3,4 Unwrapping
Priority Green – Asset 1,2,3,4 Texturing
Priority Green – Blog/Assessment of project
Priority Amber – Asset 1,2,3,4 Presented
Priority Red – Polishing up asset 1,2,3,4
Priority Red – Include fine details asset 1,2,3,4













