The Future of Fortnite
In September 2017, a free-to-play Battle Royale by the name of Fortnite, bursted upon the scene. The games competing in the industry of the Battle Royale genre, H1Z1, and PUBG stood no chance against the new building mechanics, that were never successfully used before.
For those who don’t know, Fortnite is a 100 player Battle Royale, in which the arena you fight in is a hand-crafted island, about 500x500 meters. You can queue up solo, duo, as well as with 3 other friends in squads, which is the most dominated queue currently. You and your team, jump from the ‘Battle Bus’, parachuting down to your choice of location. Land, pick up a weapon, harvest materials, fight until your last press.
Fortnite stormed into the scene using it’s building mechanics mainly. However, there is a aspect to Fortnite, that really no other game has quite given us the way it has so quickly. It’s intent of being competitively fun. Fortnite combines intense micromechanic play, macroeconomic building strategies, and needed muscle memory, with bodily obstacle courses, shopping carts, and golf carts, goofy cosmetics, and intriguing concept execution. For anyone whom sees this too, you’ll immediately see just how attached you actually are to the Fortnite world. Whether you hate it or love it, Fortnite has created so much history in such an intensely short time, so many players have become completely attached, with intentions to playing nothing else any time soon. Something about this game didn’t just get the attention of the gamers inside of us, it caught the attention of that want of particular individual diversity, and freedom, that you didn’t quite get in reality. Everyone has their own buildstyle, gun preferences, muscle memory, sensitivity, and motives. Some want to win, some want to get a high kill score, some want a high K/D, some want particular leaderboard placements, some want to play professionally.
I’m realizing… everything I love about Fortnite right now… I as well loved the same things in what was the most popular, what is still now the most popular ESports game. League of Legends. The diversity of the player base, the diversity of the skill-cap. The game was such a large macrocosm, the never figured out exactly how to play the game, therefore never in time, did anybody, and everybody play exactly the same way. Because both games had such wide pools of rules, players had a choice to commit to creating a personality that didn’t have to follow a dogma. As well that choice was never taken away. Hence why I do believe that League of Legends was the most popular, and safe to say maybe on of the best video games, for that reason. Fortnite is taking it’s seat gradually though. I get this same exact feeling from Fortnite, and as well I get the feeling others are realizing this as well. Maybe not quite the exact format of of my idea, the whole dichotomy between video games and such.. But I thinks it’s very important we grasp on to this chance while it’s there. I believe the future of Fortnite is important, if you do to, let’s help it’s progression. I as well believe. Fortnite is nowhere near dying as others claim. Fortnite is rising, more and more still.
Today Epic Games receives millions of emails a day, that they have to root through. Love, hate, spam, suggestions, business marketing, a plethora of different subjects. There employee pool is growing, though they still need more experience. I inspire you today if you have experience in any field they might ask for, to apply for a job at Epic Games, and or even just give your organized opinion in a well formatted EMail.
As gamers we have a tendency to not care enough about the things we love, and treat as though it’s not our responsibility to help these things. League of Legend’s player base turned ‘incredibly toxic’ because the player base instead of helping, suggesting, and imploying concepts, hated and misinformed Riot employees. Gamers have a mutual understanding, and opinion of League of Legend’s current state. Without being offensive, at least the informed, and educated ones do.
The point of this video is to ask:
The next time you report someone, use proper English, don’t abuse the report system, reporting people for being too good, or for being too bad. This hurts the system, and makes it useless.
Exploits are allowed, but they should be looked down upon. Axe canceling, shute canceling, ghost shooting, ghost peeking, C4 duping, etc. This is a topic to be spoken on at another time, but I do hold the opinion very strongly, as well as others, that bugs are embarrassing, and inconsistent for the game’s skill-based value. A game should not allow bugs that create a competitive advantage, this is not the player bases fault. Opinions do not have affiliation with what is determine an exploit. An exploit is a game bug, that can be used to gain competitive advantage. However I understand that the opinion is there, I think we can all mutually understand why exploiting is bad, and would make others look down upon your character. Though, I do understand the perspective of competitive consistency, using exploits because the develops will not rid of them, and others are still using them. I as well commit in this problem, though, we can still fix it, by not being okay with it. Strictly put, either don’t use exploits, or if you do, report them to Epic Games consistently, and DO NOT report others for using ANY kind of exploit, regardless of it’s level of unfairity in your opinion. 0’s and 1’s do not care for your opinion.
The next time you find a bug, if it’s game-breaking call Epic Games, if it’s not EMail them daily, copying and pasting the same EMail.
If you have computer science skills, business marketing skills, or anything else you think might help Epic Games. Apply at https://www.epicgames.com/site/en-US/careers.
If we care about this game, we will help it, not destroy it.







