At first glance, I wasn't super excited about the new troop this week, Dark Priestess. The wording on her spell didn't make it clear to me who got the attack she created after draining life from a troop. While trying to work out how she could best be teamed up, I realized there are LOTS of possibilites, including several that take advantage of this week's Ghulvania bonuses. I have been fiddling with teams all morning and feel like I haven't perfected anything yet, but the idea is to find troops that gain life, heal, respawn, summon or otherwise regenerate in order to provide fodder for Dark Priestess. Since I initially wondered if she drained an ally's life and then converted it to attack for herself, I thought using a stream of Spider Spawn, for example, might be ideal. She could drain their life, buff herself up, smash things with her increased attack and hopefully generate skull matches all at the same time. Giant Spider would continually generate Spawn for her to drain and would provide purple mana (and hopefully 4 matches for extra turns to keep things moving). Unfortunately (for this strategy), she adds the attack she creates from life drained to the ally from which she drains. That makes continually creating new (or respawned, or transformed) allies for her to drain not the best use of the created attack since each time the drained ally dies and is replaced or is transformed you have a troop with the amount of attack with which it normally starts. Having a summoner/color generator that works with Dark Priestess or the team in general isn't a terrible idea, especially if it's there as a backup or support plan. Since her ability DOES add the drained life converted to attack to the troop on which it is cast, it is more suited to troops that gain life. A few that first came to mind were Wraith, Zombie, Crimson Bat, and Flesh Golem (all of whom are Ghulvania troops, bonus!). Wraith and Zombie are particularly compelling because they have low mana costs, should be available to most players, and they each have a couple other handy utilities in their kit. Wraith's spell only requires 8 (blue) mana and will either drain an enemy's life OR steal its mana. Either of those options are helpful! He can inflict death mark and frozen on skull damage. Did I mention he only requires 8 mana??? Give yourself a +blue banner and you'll only need one to two turns to get him going. Toss in a blue mana generator and things could be even better. Zombie consumes skulls to boost the life he gains for himself. Since Dark Priestess generates skulls this works out well. He also only requires 8 (purple) mana, and if you have his Necromancy trait you'll be getting even more skulls. Remember how I mentioned Giant Spider before? Purple mana for Zombie and Dark Priestess and a summon "just in case" might be quite nice! If you have a Crimson Bat you know how nice a troop it is in lots of circumstances, but pair it with Dark Priestess to boost its attack, protect it with barrier, and generate skulls to (again) take advantage of boosted attack and you'll have a true monster on your hands! True damage AOE plus one-shot worthy amounts of attack sound really, really delicious. I'll be fine tuning these ideas as I take advantage of the bonus souls in PvP that Dark Priestess provides! I'm interested to hear others' ideas for this week's troops and bonuses as well!













