In the swamp of turtles of unusual size (Harry Quinn, back cover of AD&D module N1: Against the Cult of the Reptile God, TSR, 1982)
seen from China
seen from China
seen from China
seen from China
seen from Malaysia

seen from Bangladesh
seen from Nicaragua
seen from Russia
seen from United States
seen from Yemen

seen from United States
seen from China
seen from China
seen from United States

seen from United States

seen from Malaysia
seen from Pakistan
seen from South Korea

seen from India
seen from Germany
In the swamp of turtles of unusual size (Harry Quinn, back cover of AD&D module N1: Against the Cult of the Reptile God, TSR, 1982)
Panicked Fjord is the best.
Giant snapping turtle, just one of the hazards on the slavers’ island of Suderham (AD&D module A4: In the Dungeons of the Slave Lords, 1981; possibly by David Sutherland)
DND Monsters: Giant Snapping Turtle
From: Tomb of Annihilation
Large Beast, Unaligned
AC 17 (natural armor), 12 while prone
HP 75 (10d10 + 20)
Speed 30 ft., Swim 40 ft.
Str 19 +4 Dex 10 +0 Con 14 +2 Int 2 -4 Wis 12 +1 Cha 5 -3
Senses Darkvision 60 ft.
CR 3
Traits
Amphibious. The turtle can breathe air and water.
Stable. Whenever an effect knocks the turtle Prone, it can make a DC 10 Constitution saving throw to avoid being knocked Prone. A Prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.
I’ve always loved fantasy stories with nations built in the corpses of giant animals, but I didn’t realise we had one here on Earth! I have to add Kiribati to my dream holiday list.