I'm gonna be real, i didn't even care about Godzilla or any other kaijus before buying GigaBash, i just got it because it was the sponsor in a Matt McMuscles video and i was so taken aback by not seeing the usual mobile gacha piece of shit you'd see being sponsored by every other youtuber that i HAD to see what it was like for myself. Safe to say i'm very happy with this decision.
GigaBash is a mainly multiplayer-centered hack-n-slash where you're a big lizard monster that throws buildings at other equally big lizards. The movesets are decently varied for a hack-n-slash, with lots of interesting mechanics like special moves obtainable by kicking a big floating object in the sky a-la Smash Bros, giga forms that make you near invincible for a while, lazer beam QTEs that vaguely remind me of Dragonball and plenty of gimmicks unique to each character.
The initial roster isn't the largest, 10 if we include the free one that came with a semi-recent update, but given that this isn't a traditional fighting game it's a pretty easy sin to forgive, as the arenas, of which there is quite a lot, are just as much part of the gameplay as the characters, with vastly destructible environments, unique events, interactable objects and unique geometries. On top of that, there is an impressive lineup of DLC characters comprised of licensed kajus and original characters alike, bringing the total to over 20.
Given that this isn't a game made by the biggest team or anything, tue aesthetics aspect of Giga Bash is impressively well polished. All of the models are colorfoul and well animated, the arenas are full of details, the UI has lots of personality and both music and sound design are fantastic. The monsters created specifically for this game look either cool as fuck or wacky in the best of ways (my boy Gigaman first and foremost), and i can't speak for the accuracy of the licenced DLCs, but a ton of work seems to have been put into them as well.
The single player selection is a bit meager, but it does have some variety to it in what little it offers.
4 different story modes, short, with some unique gameplay, and all with lots of well drawn illustrations to narrate what's going on; an arcade mode that unfortunately doesn't have a proper final boss; a horde mode divided in 2 categories, and to cap it all off a bunch of relly fun minigames. A training mode exists too but this isn't exactly the kinda game you'd spend much time labbing in, if not to get the achievement.
Every non-dlc character has a bunch of unlockable colors, an extra costume, and there's also lore and concept arts for those who care (i do!).
This DOES sound like a lot, but playing all the extra modes by yourself kinda gets old fast unfortunately.
The biggest problem i have with GigaBash is pretty much just this, with the minigames and the horde it has some seriously good multiplayer content that is kept offline for seemingly no reason. I know you can play remotely with a friend if you want to, but what about if i just wanna woop some rando's ass? Most games you play in online games won't be against friends, realistically.
I suppose the developer's logic would be that they don't want to spread their niche playerbase too thin, but i'd say that's a mistake in the long term, plus if the game has a lot of modes many people will just choose to be assigned to any random game going on.
A shame... maybe there's still a chance that this mistake gets rectified, because GigaBash is an incredibly fun game to play on a mechanical level and having more stuff to do with it can't be anything but a big win. But if you're fine with just punching the lights out of other big dumb monsters in more traditional settings then this is the game for you, couldn't recommend it enough on fun factor alone.














