Yin-Yang Orb stuck in an endless loop - Highly Responsive to Prayers.
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Yin-Yang Orb stuck in an endless loop - Highly Responsive to Prayers.
The reason behind Mima’s 3rd hand - Highly Responsive to Prayers
Mima’s spritesheet from Highly Responsive to Prayers looks somehow like this. I haven’t managed to extract the sprites from the game myself, but you can see it at spriters-resource /sheet/103553/.
As you can observe, there is only 1 full sprite of Mima, the rest being just fragments of her body that are being overlayed on the full sprite. Because of this, when it’s overlayed on the main sprite, the fragment where she points with the knife will show the full sprite’s hand with the knife in the background.
This could have been avoided by having a full sprite for the pointing knife appearance instead. In conclusion, Mima doesn’t actually have 3 arms drawn, it’s just because of how the pieces overlay.
Yin-Yang Orb endlessly bouncing - Highly Responsive to Prayers.
Bypassing the bumper bars with the Yin-Yang Orb - Highly Responsive to Prayers.
Konngara’s colour palette changes to green if you pause/unpause or if you bomb - Highly Responsive to Prayers.
Glitch1 Audio Effects Processor For iOS
If you’re a fan of glitch music and love to hear what chopped and mangled sounds can do for you, Pentacom’s Glitch1 gives you the ability to create these unique effects at the touch of your fingertips using any hardware that runs iOS . Version 1.0 of this app comes with six different effects: crusher, short delay, beat repeat, gater, tape stop, and auto pan – all of which are laid out with large accessible buttons. http://vimeo.com/49059153 Speed, Amount, and global settings can be manipulated by 3 large potentiometer knobs, which take up half of the usable amount of space on your iPhone or iPod/iPad. http://www.synthtopia.com/content/2012/09/18/glitch1-audio-effects-processor-for-ios
commuter:the next train
#4 Leicester station
Real-time observation for iPad and GoPro, from a day’s site/sound works over five train journeys 01/10/15.
These pieces look at the relationship between mobility and temporality. Commuting has a wide range of rhythms, which shift between boredom and frustration, pleasure and reflexivity. Tim Edensor talks about rhythmic mosaics constructed from the daily activities and interactions of “…multiple social actors – shopkeepers, workers, dog-walkers, wardens, students, the young and old that …collectively constitute space through their rhythmic practices”. Commuting adds to this rhythmic mosaic.
Commuting rhythms shape the mobile experience of space. Places are not fixed; they are experienced as familiar fixtures passing under the same or varied conditions of travel. Commuting rhythms synchronised to the same time, along the same route. Places are “… locations at which multiple temporalities collide, synchronise and interweave” (Crang 2001). The variation of stops en route, the numbers of bends and obstacles along the way, the passing of familiar landmarks and objects at a predictable speed all afford a subtle and enhanced appreciation of place. This is highlighted when things go wrong, for instance here when a train is cancelled.
It also shows our acceptance of the current neo-liberal system where UK trains are run by companies for profit, using woefully antiquated rolling stock.
refs: Crang M ‘Rhythms of the City: Temporalised Space and Motion’ in Timespace: Geographies of Temporality. London: Routledge 2001.
Cresswell T, Merriman P. (Eds.) ‘Geographies of Mobilities: Practices, Spaces, Subjects’. Surrey, England, Burlington USA: Ashgate 2011