Voxel to Sphere Dinosaur
We modified a VoxEdit template to create a Triceratops. We then turned it into a sphere. The number of units is too high, making loading a bit slow.
seen from Germany
seen from Germany
seen from Malaysia
seen from Germany
seen from China

seen from United States

seen from United States

seen from Spain

seen from Malaysia
seen from Germany
seen from Indonesia
seen from Russia

seen from Australia
seen from Malaysia
seen from China
seen from Australia

seen from Malaysia
seen from China

seen from Australia
seen from United Kingdom
Voxel to Sphere Dinosaur
We modified a VoxEdit template to create a Triceratops. We then turned it into a sphere. The number of units is too high, making loading a bit slow.
Voxel to Sphere Maguro
We converted the voxel we made earlier into a sphere. The eyes were added later.
GLTF Viewer List of NORIMAKINEKO,s story
We've also updated the GLTF Viewer List, so please check that out too.
A compilation of content that allows GLTF data to be viewed on the web using three.js. In addition to animation clips, geometry position dat
Implementing a physics engine with cannon-es.js
I used cannon-es.js as the physics engine to simulate the falling collapse of NORIMAKINEKO rendered as spherons. Collapse and reset are possible with the button in the lower right.
In its original state, the computational load is too high, resulting in a significantly low frame rate even on PCs.
How to Make Sushi Rolls.
Norimaki are made by laying a sheet of nori on a bamboo rolling mat, spreading a layer of rice on top, and adding fillings. The whole thing is then rolled up with the mat. And sliced.
We have published content created with VoxEdit on 'How to Make Sushi Rolls'. We used three-bvh-csg to cut the rolled sushi. Thanks to gkjonson.
https://adrama.jp/norimakineko/makenorimaki/
Voxel to Sphere Shochan
We used a VoxEdit template to Spheronize an animated human model.
https://adrama.jp/norimakineko/voxel_to_sphere_shochan/
GPU Load Test Update
We have updated the content I recently created to display a large number of trees using WebGL. I have added shading to the trees and enabled drop shadows, but the frame rate has dropped slightly on low-spec devices. This is what we call a trade-off situation.
See the actual site.
アドラマは、グラフィックとwebデザインで、新しいサービスの提案をする制作会社です。最近は、webGLを使ったグラフィックや3D表現に力を入れていて、評価されています。こちらのページは、WebGLの負荷テストです。
GPU Load Test Forest
We have created a demo that renders a large number of objects in WebGL. 169,740 trees are generated and placed with InstanceGeometry. The rendering is fast enough for smartphones. See the actual site.
https://adrama.co.jp/webGL/sample/forest/