Voxel to Sphere Dinosaur
We modified a VoxEdit template to create a Triceratops. We then turned it into a sphere. The number of units is too high, making loading a bit slow.


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Voxel to Sphere Dinosaur
We modified a VoxEdit template to create a Triceratops. We then turned it into a sphere. The number of units is too high, making loading a bit slow.
Voxel to Sphere Maguro
We converted the voxel we made earlier into a sphere. The eyes were added later.
Voxel created in VoxEdit, exported in Gltf and converted to a set of spikes.
From now on, any Voxel art can be sharpened.
https://adrama.jp/norimakineko/voxel_to_spike/
We have tried Spheronizing an animation exported in VoxEdit.
Clicking on the screen stops the rotation and makes it easier to see the sphere change size.
https://adrama.jp/norimakineko/voxel_to_sphere_oldman/
Six side menus have been converted to Spheron.
At this volume, the number of vertices exceeds 200,000, making it difficult to rewrite the screen at sufficient fps on a low-spec device. Smartphones get hot quickly and do not achieve the SDGs.
https://adrama.jp/norimakineko/voxel_to_sphere_dishs/
Voxel to Sphere Sushi
We immediately tried to spheronize three types of sushi.
https://adrama.jp/norimakineko/voxel_to_sphere_sushi/
Voxel to Sphere Invertebrates
We have spherical invertebrates. Shrimp are arthropods, scallops are mollusks, and sea urchins are echinoderms. Shellfish are mollusks even though they have hard shells.
https://adrama.jp/norimakineko/voxel_to_sphere_invertebrates/
Voxel to Sphere Mollusks
The three types of mollusks in the Sushineta series are also spherical. It is very easy because all you have to do is replace the gltf data to be read.
https://adrama.jp/norimakineko/voxel_to_sphere_mollusks/