Agony
Back in the late 1980s and the early 1990s, Psygnosis had a reputation for publishing games that squeezed the Amiga hardware like no other. Agony was a perfect fit and saw its release under the Psygnosis banner in 1992. The game was developed by the Belgian studio Art & Magic which had previously worked on the Amiga title Unreal. Unreal already featured some graphical trickery, but it was with Agony that the team would truly create a technical masterpiece. The name Agony was chosen because it sounded cool, and also because its initial letter ‘A’ would ensure it being featured at the top of alphabetically ordered games lists in magazines. This was a lesson the team had learned from Unreal which had always ended up at the bottom.
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