Armalyte
Armalyte was considered a masterpiece when it was released in 1988, bringing the 8-bit Commodore 64 computer closer to the arcade experience. It reached number one in the European charts and the magazines of the time hailed it as the end-all of C64 shoot-em-ups. It all started when Dan Philips (main programming) became obsessed with Salamander in the arcades and was able to complete it on one 10-pence piece. He then convinced Robin Levy (graphics, attack waves, level design) to make their own horizontal shooter. Together with John Kemps (systems programming) they formed Cyberdyne systems, a reference to Dan’s favorite movie, The Terminator. The team wanted to do the C64 conversion of Salamander, and actually talked to Konami about it, but were disappointed to find out somebody else already got that job. They then decided to develop their own original shooter, Armalyte, which they eventually released through British publisher Thalamus Ltd.
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