Me: I have many things to do
Also me:
... Noooo i must not

#dc comics#batman#dc#bruce wayne#batfamily#dick grayson#tim drake#dc fanart#batfam

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Me: I have many things to do
Also me:
... Noooo i must not
I made an alien/spacey pattern generator script in grasshopper for <CLASSIFIED> for something I’m doing as part of <INFORMATION RESTRICTED>
I may have gotten carried away and just kept generating them.
From the side they look like little alien cities.
Was going for a somewhere between Death Star plans and galifreyan writing. Think I got it?
In this tutorial, we will learn how to create a parametric cylindrical lamp shape with a variable number of sections that have bulges, and these bulges are not at the same level. In the end, we'll end up with a model where we can control almost all of its aspects parametrically. You'll learn many tools and tricks during this tutorial, so stay tuned until the end.
In this third part of the Grasshopper series on attractors for beginners, we will learn about another component called Curve Closest Point, another alternative way to have attractor points affecting your shape. I recommend you also watch the first two videos in the series to have a better understanding about the attractors' logic, even though this video, by itself alone, presents a good explanation on its own. In the video description, you can find the links for the other two videos, also a link to download the demo file used in the second part that I used as a starting point for this tutorial.
In this Grasshopper tutorial for Beginners, we will learn about the Closest Point component. This component expects two collections of points, and it will go through the first collection one point at a time, measure its distance with all the points in the second collection, and place a point on the point with the shortest distance. It will also output the distance values. We will see how to use the distance values to create interesting shapes. We'll keep this tutorial very simple.
In this Grasshopper 3D modeling tutorial, we will learn how to create something like a lamp body made of blades, where you can control all the aspects of the model using spinners. You can use this exercise as a starting point to create many interesting shapes for other purposes.
In this grasshopper tutorial, we will learn the basics of the Explode Tree component.
In this update, I added the Cap input parameter, which is a Boolean value, that allows the user to cap the top level of the extruded geometry. The resulting output is the extruded 2D curves + the caps as separate objects.
The download link for the plugin is the description area on YouTube