Pactbound Intitiate (Pathfinder Second Edition Archetype)
(art by Kalfy on DeviantArt)
Yesterday we looked at those who swear oaths in order to gain power, but sometimes accepting a pact means taking on a great burden first and foremost. If you’re lucky the vow comes with some neat powers or privileges, but for the most part, it’s all about the duty that one accepts.
Such is the case with today’s entry, one that’s gonna take some setup to understand.
In the real world, the saumen kar, or Tornit or Tuniit, are sometimes compared to the legends of sasquatch as seen through the lens of Inuit culture, though online resources are admittedly rather limited, so that may be entirely wrong.
In Pathfinder, however, the saumen kar are a horned, yeti-like people with glowing blue runic brands covering their bodies, shining through their fur, who typically live in isolation but occasionally interact with the peoples of the Crown of the World.
Not much is known about the Saumen Kar, even to themselves, for it seems that most of their own history has been lost, with not even the purpose of the runes on their bodies being remembered beyond the passive and active elemental benefits.
It wasn’t until the Monsters of Myth book in Second Edition did we get the reveal of what little these people of the snow remember. I recommend reading the full version in the book, but the cliffnotes version is that the saumen kar discovered the source of the black blood of Orv deep belowground, and in a bid to seal this great evil away, they made a deal with their god, erasing nearly all knowledge of their culture and identity (including their worship of said deity) in order to bind a seal around the great evil and the blood-corrupted undead and whisper-corrupted mortals (including several of their own) beneath the earth.
The runes and spells of the binding are spread about on the skin of every living saumen kar. The exact amount of writing on each on fluctuates with the deaths and births of their people.
There’s just one problem: The saumen kar are dying out. Not only do they lack a stable population for reproduction (many haven’t seen another of their king in ages), but over time the nature of the magical burden they carry has worn down the life expectancy of their species. What once stood for several millenia now reach elderly age after only a few centuries.
Nobody knows exactly what will happen when the last saumen kar dies. Maybe that final sacrifice will complete the seal and lock the evil away for eternity, or maybe they’ll break free. Either way, some saumen kar are not willing to let the world find out. To those among other ancestries they trust, they sometimes offer a chance to share their burden, adding willing beings from outside their species to the binding to help keep the world safe.
Which is where today’s archetype comes into play, representing those that have chosen to accept the responsibility, gaining some of the secrets of saumen kar magic in the exchange. So without further ado, let’s begin!
The base dedication of the archetype requires initiation by a saumen kar. After which, other saumen kar can sense the bond and what it means. Meanwhile, as a base benefit, the initiate gains the ability to blend in with falling snow, hiding their presence.
The saumen kar once could infuse magic into ice to make weapons and items that never melt. What’s more, they are infused with a primal power similar to cold iron, making them quite effective against certain foes.
The pact sworn by their ancestors was meant of the saumen kar alone, and as such, many who accept it find their bodies changing. One such transformation grants a strong sense of smell, stealthy instincts, and mighty horns of the icy primates.
Eventually, many find the icy runes of their patron appearing on their skin. These ward the initiate against evil, let them sense the presence of undead. Meanwhile, they also chill ice-crafted weapons and their horns, dealing additional harm to foes.
Just as many saumen kar trap their foes in icy domes, so can some of these initiates, entrapping foes to be dealt with later.
Finally, there is a point of no return where mortals become truly bound to the pact, becoming very saumen kar-like as their bodies grow. With it, their bodies become even more resistant to cold, and their runes finally provide protection from fire as well. Finally, they gain the ability to reflexively discorporate into icy wind and snow, avoiding attacks and punishing those they engulf with chilling frost before returning to their corporeal form.
This archetype is extremely thematic, so much so that it’s not going to see use outside of a campaign that takes place at least partially in the arctic. That being said, it grants some fun utility such as crafting magic items from ice, as well as melee options for passive extra damage and attacks, as well as escaping harm at the zenith of their power. Pretty much any class can make use of this power, but it seems to do best with natural attack builds.
Now, like yesterday’s entry, this archetype is begging for homebrew. After all, there are a lot of mystical forces and the like that one could take a binding oath to serve and protect, even at great personal cost, so this archetype is a handy template for just that!
Though massive for a shoony and always cold to the touch, Billbram has been a loyal caretaker of his people’s lore for ages. He was not always so, however, but returned from adventuring to the far north with the blessings of the “wise one” that he speaks little of. Even so, the process blessed him with a very long life as a fixture of the community, but even one such as he cannot live forever.
Rimed by frost and bearing a legacy of curses and duty, two foes are set on a collision course. One a disgraced warrior turned graveknight seeking purpose in a power hidden in the farthest north, while the other is blessed by the icy-blue runes that mark his role in guarding that power. When they finally meet, the ice will tremble with their battle, and many forces watch the outcome.
They say that in the center of the ruins of Pelgana lies an ancient weapon that spelled the city’s doom. Greedy nations, blind to the danger, have tried to claim it, but they have all been thwarted by those who guard it, ordinary men and women mostly descended from the citizens of fallen Pelgana, who bear on their brow the rune of the bleeding eye which is emblazoned on the side of the weapon’s outer casing.