Not everything that is white and fluffy is a sheep. This is in reference to the newly-described jumping spider Oviballus vidae, a genus that is pretty much named "sheep spider".
seen from United Kingdom
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Not everything that is white and fluffy is a sheep. This is in reference to the newly-described jumping spider Oviballus vidae, a genus that is pretty much named "sheep spider".
Green Minions are remarkable for them to be smelled rather than seen or heard. They are the smallest species of Minions, with their low posture making them appear even smaller among the other tribes. Specializing in stealth, their mottled green and brown colouration makes them inconspicuous in foliage. The colouration isn't an issue in any other environment, since they are also capable of turning invisible; it seems like the magical shield that allows Reds to be resistant to fire allows Greens to bend light around them, a feature that will make them vanish from sight as long as they are still and have them appear as nothing but visual distortions while slowly moving. The only thing that will tell of their presence is their decaying stench, a result of them often feeding on carrion in advanced stages of decay and applying foul-smelling substances to their bodies in an attempt to impress each other. Similar to Reds, Green Minions are able to produce an alchemical substance, but rather than self-igniting fuel, it's a weak venom that is either delivered through bites or applied to their claws, knives or blades strapped to their wrists. Generally nonlethal, it causes paralysis and searing pain, used more to distract rather than kill. Sometimes, Greens will swallow their own venom and belch it out as a toxic, foul-smelling gas that causes extreme nausea. It is known by elven gardeners that the gas also has mutagenic properties, as plants exposed to low doses over longer timespans tended to grow unusually fast, large and displayed strange anatomical features. Greens themselves are completely immune to almost any kind of poison. Curiously, the immunity doesn't extend to alcohol and Greens consuming alcoholic beverages become as intoxicated as the other tribes. The preferred habitat of Greens are dense forests, where they can blend into the foliage without having to activate their invisibility. They are good climbers and will build their dwellings suspended on trees or steep rocks. The ability to move undetected mixed with their long, sharp claws and good knowledge of anatomy makes them very proficient at taking down large creatures in a group effort, while a single Green is capable of killing a human-sized adversary quickly and without making much sound. These abilities have Greens being used predominantly as assassins, but also as infiltrators, being able to gather information undetected. The third one. Changelog: -No weird bend in the upper jaw, so it can be closed, and grooves to fit the lower jaw fangs against -Slightly longer tail to allow them to walk with a horizontal spine, since it would make them able to walk while ducked low -Spines on the back and tail base can be folded, so landing on the back wouldn't have them break off or injure their back
A profile ID of mine. Referencing that action figure scene from Spaceballs.
A nonsensical picture of a green minion riding an Amurey in a box with wheels down a hill while drunk.
Green Minion Unlocked | New Minion | Minion Rush | Minion Scouts Special...
One final salute to this dumpster fire of a site and its bullshit.
(and no, it doesn’t mean I will stop deposit my trash here)
The birthday picture I did for myself and finished it 11 days too late because Krita’s brush system is a mess.
The Dovahgreen, a master of flathu’umlences.