Played this game recently, it was pretty good and hasn’t left my mind since.
seen from China

seen from Türkiye

seen from Malaysia
seen from United States

seen from France
seen from United States
seen from United States
seen from France
seen from United States

seen from Malaysia

seen from Malaysia

seen from Malaysia
seen from Malaysia
seen from United States
seen from Malaysia
seen from Russia
seen from China

seen from Poland

seen from United Kingdom
seen from United States
Played this game recently, it was pretty good and hasn’t left my mind since.
Hello all.
Today for #screenshotsaturday (as a part of our bi-weekly updates) we’re showing off some newly implemented features for the bonus menu! Moreover, we thought this would be a good post to address the structure of the game.
Because of the large number of endings Karen and the Bodypillow will have, this means from a game design perspective, we thought it would be valuable to implement “rewards” for getting certain endings.
As you can see, when we say the game is divided into 2 parts:
PART A: “Throw away Dennith’s new pillow”
PART B: “Plan something for later”
These 2 routes are interconnected but have completely different story arcs and routes to take!
At the start of the game, only PART A will be available.
In order to unlock PART B, you must “achieve at least 3 endings” from PART A.
Once that’s done, you get access to PART B and... the bonus menu unlocks from the title screen!
As you can see there’s a lot more than just a simple music room and CG gallery which is pictured above and everything is fully locked ;)
Keep an eye on the character sheets (purple) as they change throughout the course of the game as you learn new stuff about the characters! Moreover, there are unlockable afterstories (kinetic novels that you can read that take place after the games’ events) for certain characters which can be accessed via this menu.
The core game has a lot of bizarre humour and weirdness as there is, we hope that this extra content can help enhance the experience and encourage replays of the game!
Overall: development is going really well and in a few weeks a release date will be announced! :)
I’m back.
Hello! This blog is finally off hiatus - but, I’ve actually been working on Grimm’s Hollow in secret for quite some time now. Once my exams were over, I decided then would be a great time to work on all spoilery, secret content before updating again, so I wouldn’t struggle thinking of what to write at the end of every week.
Since I’ve held myself to that goal, I can say that all of the endings of Grimm’s Hollow are complete. You can play the story from beginning to end!
Grimm's Hollow is a beautiful game. One of the bests RPGs I've ever played!
sorry if it's been asked before, but how did you do some of the art for toxic shroom swamp - like the banner on your itch io page, or your title screen? it's really unique and i've never seen anything like it before in the gamedev community!
Hey! I actually haven’t been asked this before, thanks for the ask ^^I drew them both traditionally and edited a bit after that. I like traditional art more than digital, I think.
This is the original title screen art. It’s super old, from around the time I came up with the initial idea. In fact, it wasn’t even supposed to be for a game, but my mushroom obsession was strong and so I wanted to make a ceramic head sculpture with mushrooms growing on it. This was the concept art for that.
Later I took this art and messed with it in Paint.NET (curves, resize, add noise) to make a “temporary” title screen, but ended up liking it enough to keep it. I am really fond of it, can’t think of a better title screen, oddly enough.
Fun fact: the very first rendition looked like this! :D
Then I made some different colour versions and eventually arrived at this.
As for the header art, I drew it in my sketchbook with Inktense pencils, then glued on cuttings from a religious leaflet someone had handed to me on the street. I get very excited whenever that happens, Christian leaflets are the best inspiration/collage source. (The text was just like that, by the way. Well, except for the Mycelium part.)
Then made some colour edits in SAI and voila:
So this is how :3 Glad you like it, thanks again! uvu
Howdy Ghosthunter! Gotta say, it's been a long time since i've felt so enveloped in a game before. Reading through some of your other posts, it appears that this was your first game, which i've gotta say is absolutely incredible. Thank you so much for this fantastic experience. Please, make more games! (Hopefully with a modest price tag, because I would of paid money if I knew the game was gonna be that good!) I left a big review on steam to hopefully attract more people. Totally making fan-art!
Thank you so much @enderdude124! I’m so happy you enjoyed it. There’ll be a way to support the game soon. :)
i just wanted to say that i absolutely adore this game, i finished one ending already and i’m excited to do the rest! i’m gonna be honest i almost cried like, twice, and immediately after talking to grimm said ah yes this is my parent now. thank u for making this game 💖💖💖
Thank you anonymous!
Lavender now has a new idle battle pose! This pose is used for the more serious or intense battles of the game, since Lavender’s regular poker-face sprite can kill the mood if she’s meant to be fighting for her life.