Did you have to completely reshape her face when you went to high poly? I have an older sculpt and when I try to import in racemenu after using the high poly head, the face looks really whacky
When I create a new character,I usually set the basic proportions using racemenu sliders and then export the head and continue sculpting.Some of my chars are built ony on sliders with a few minor tweaks.So,behold an unexpected guide:
I make a conversion in a few steps.I use outfit studio for this purpose.
1) Go to sculp tab and save char’s head
2) Press “z” to remove all sculpting edits.Export this one head as well.
3) Switch character’s head to high-poly and export this variant.
(It’s important,if you are using a custom race and want to switch to another head,make sure,before you replace the head mesh in the race folder,you made a save of this character and cleared sculpt (by pressing “z” as I said.)
You can’t just transfer morphs from one head to another if they have different polycount.
Also,even if you were using only sliders to create your char there might be a visible difference;there are different ways to soften the shape,not every character look better with a high poly head.
4)So now you have your character’s low poly sculpt and two pretty similar sculpts,but one is low poly,the other one is high poly.They are placed somwhere here (Data\SKSE\Plugins\CharGen)
5)File->Import->Import from nif
Import your character’s lowpoly sculpt
Then select the head,right click -> Export to obj
6)Press ctrl+w to close the project
Import low poly head (your zeroed sculpt)
And set it as reference
7)Go to “slider” tab and “add new slider”
8)Turn on edit mode and import exported obj.You will see how this head changes the shape when you move this slider.
9)Import high poly head,choose it and press the magic button (Conform selected)
Now,you can see,high poly changes shape along with low poly.
10)Now choose 100% and “set base shape” to save edits.
Now you can delete your reference and continue the work with this head to achieve better results.Some shapes might appear distorted,but you still have tools there to fix it.
10)When the work is done,export this as nif
11)Now look again at the hight poly head you exported from the game.We’ll replace it with the one with a right shape.To do so,in nifscope open both high poly heads.The one exported from outfit studio might look like this,so change “has normals” from “yes” to “no”
So,we already choosed NiTriShapeData of our sculpted head
Right click->Block->Copy
12)Go to the same NiTriShapeData block of your exported hight poly head and press “paste over”
Save this.The work is done.Now you can switch to high poly head in game and import this head.
Other parts of the face can be converted the same way.
Okay, this is something that gets us so confused we don’t even know where to start. I understant. This post won’t be a guide but I want you to know the importance on digital streaming.
IT IS SO IMPORTANT, WE SHOULD ALL BE STREAMING NOW.
It can help Monsta X (or any kpop group) to get a win on Music Shows. Digital streaming on different korean sites is what those music shows value the most (it represents a percentage between 50% and 70% of the points the group can get, and the group with more points is the one who wins).
Downloading the MelOn app on your device is super easy, and right now there is a promo where you can get free passes to stream. You’ll be able to play Shine Forever 30 times, once every hour, to help Monsta X chart on Top 100 on Melon. Why once every hour? Why not playing it non stop? Because MelOn only counts 1 play per account per hour, so even if you play it ten times in an hour, it will only count as 1 and you’ll have lost 10 passes for nothing.
I will post now a series of links that will redirect you to guides and tutorials that are very useful. I did not create them, so all the credits go to monsta-xsupport. I’m just spreading the info.
1. Link to download MelOn.
2. Create a MelOn ID.
3. 30 free passes promo.
4. Log in and stream on MelOn: mobile // PC // MAC
If you have any questions, my ask box is always open and I’ll try to help you♥
hi! i know you don't really do tutorials yourself, but do you have any you'd recommend for someone wanting to get into editing textures/meshes and converting clothing etc.? all of your oc's are absolutely stunning, the work you put into each one is impressive!
Hello-hello!Thank you for attention!I never intentionally read any of tutorials for texture editing.Sometimes it’s useful to just scroll through regular photoshop tutorials to learn the basics and,maybe,find useful tricks.The most of common questions are answered on nexus mods wikiAlso,check tutorials by these people (order is random,I just found links/remembered them first): arideya,guidethisonekalahira,wasdmoving,zzjay
Can you recommend any tutorials for bodyslide and the basics of using it?
All basics are listed hereThis tutorial was,probably the basics I started with. (For fo4,but it doesn’t really matter science the program is the same.)This tutorial helped me to understand better how it works for Skyrim
I decided to start creating different guides on how to vote on different apps and webs for all those korean music shows that get us, international monbebes (and kpopers in general) so confused. I’ll try to write all this guides correctly and in a simple way, so you all can understand. I’ll add screenshots. Also, if you still have doubts, my ask box is always open.
Please, have in mind that I’m not an expert, but I think I can be of help.
I’ll save this post on my taglist to make it easier to find the different guides I plan to create, and I’ll add their links here:
🌸 How to vote on Idol Champ app.
🌸 Why is digital streaming so important/where should I stream.
🌸 How do I download MelOn and how do I sign up?
🌸 How do I buy a pass on MelOn?
🌸How do I stream on MelOn?
** The guides are not done yet, I’m still working on them but I wanted you to know what you’ll be able to find here soon. I’ll try to post the first one in a few hours♥
Stuck in Default? Why Stages Like “Lead,” “MQL,” and “Customer” Could Be Slowing You Down in HubSpot
(Here’s how to build lifecycle stages that actually reflect your business)
Companies never touch HubSpot’s default lifecycle stages.
They stick with “Subscriber → Lead → MQL → SQL → Opportunity → Customer,”
even when those labels don’t really match how their customers move through the journey.
But here’s the problem:
If your internal processes, handoffs, or funnel logic don’t align with those defaults…
then your automation, reporting, and segmentation will always be slightly off.
This mismatch causes more harm than most teams realize.
Leads get stuck. Sales follows up too early or too late.
And your dashboards show data that looks clean but isn’t actionable.
So, what’s the solution?
HubSpot now gives you full control to customize lifecycle stages not just the names, but the logic, automation rules, and visibility settings behind them.
In other words, you can finally build a CRM that reflects your customer journey.
Not someone else’s template.
This change unlocks better:
Attribution tracking (especially across long cycles)
Pipeline segmentation (by real stages, not artificial ones)
Targeted nurture campaigns based on real intent and timing
What you’ll learn in our full guide:
* How to rethink lifecycle stages based on how you actually sell
* Key pitfalls to avoid when customizing stages in HubSpot
* A tested process for rolling out changes across teams
* When it’s not worth breaking away from the default
This is not just a “settings tweak” it’s the foundation for better CRM logic, alignment, and performance.
👉 Read the full guide here
Want help customizing HubSpot to match your business logic?
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