Inspiration from @bonefall's honor titles. However, I'm bringing my own twist.
Divine Brands are names given to cats for incredible feats or surviving a situation that should've killed. Most often the latter.
These range from be named by the gods to after a guild's symbol to the event itself.
It's an honor to receive such a name. To receive one is to say you are a demi-god among the mortals. That the gods have given a piece of their power to these cats.
That by definition: you are best of the bunch and you have earned all that has.
Some examples are:
Rosettetalon
Sabersong
Snowdroptuft
Piercingsun
Morningroar
To reject a chance at a divine brand is allowed however it is seen as rejecting the gods blessing and many cats can't fathom why a cat would do such a thing.
So what are the ranks and their meaning in the colonies/guild (sorry I forgot what you called them I just know you don’t call them clans)
Also asking for advice do you think I should make up some ocs? I’m already adding some bloodclan cats in the clans since I doing away bloodclan and some of the cats from warriorClan is going to be born in later arcs..but maybe I should make some ocs to keep the bloodline fresh
(Edited again with changes)
Sorry this took so long.
For the second question, I say add as many as you want or feel you can write. I’ve been adding some ocs for gene pool reasons and some for my own enjoyment of hypokits.
We need to keep these bloodlines fresh as we possibly can since we know the erins did absolutely fuck all. Just make sure not to add to many but enough to help strength the gene pool.
They are The Guilds or The Startouched Guild Alliance, though most cats tend to forget the ALLIANCE part.
Universal roles:
Commander/Warden/Captain/Chief: the leaders of the guilds, one of the highest ranks one can achieve. They are granted up to nine lives from the stars and bare either a star or moon somewhere on their body.
Monarchs: these cats are the structure of calmness for the nursery. They are in charge of keeping track of bloodlines.They deem who and who isn’t welcome in the nursery.
Lieutenant/Head Advisor/Second/Assistant: the second in command of their guilds. Part of the highest ranks.
Medic/Cleric/Mender/Warlock/Witch: The healers of the guilds. They are tasked with the ways of healing.
Seers: aside from The Rushing Breeze, these are a rare rank in the other guilds. Typically also known as prophets. These cats have a strong connection to the stars, some say they are half ghost.
Caretakers/Nurses: these cats are charged with caring for the guilds young. Often tasked with a litter in their care.
Messengers: cats who deliver messages to other guilds at a moment’s notice.
Teachers/Drill Sergeants: cats who oversee the training process and are tasked to find compatible mentors for the young cats.
Soldiers/Rangers: cats who don’t specialize in a specific field of career. The general population of a guild.
Craftclaws/Smithstones: the crafty cats of the guilds. Whether smelting with stone or crafting with pelts, they are a valued rank for their skill with their claws on something other than fighting.
Seniors/Veterans: retired cats who have earned their rest.
Specific guild roles:
The Blazing Forest
Calvary: the guilds most skilled fighters. Every cat is trained in fighting but these cats are trained to grow past that and display the best of skills of their guild.
General: the ‘commander’ of sorts of the calvary. The cat who is tasked with choosing the next guild defenders.
Hunters: cats trained specially in the art of the hunt.
Battle Medic: a duel rank of medic and soldier. Best of both worlds some could say.
Cats of The Plaguing Darkness
Builders: cats who work on the camp as a whole. Reinforcing walls and the territory itself. Helping the witch/warlock builds gardens or bogs for herbs as well.
Spies: the guild’s most deadliest cats. Trained in silence and gathering information from the other guilds.
Corvid: the speakers of the birds. They are taught bird’s tongue and are tasked with keeping the balance between the birds and the cats.
Cats of The Rushing Breeze
Moor-runners: the hunt on the surface of the territory. Flushing rabbits for the guild to eat and checking the territory in a basic sense.
Tunnelers: cats who work in the underground. They create tunnels for escape ways and for hunting.
Guards: cats who range the outer ways of the territory. Cats who’ll see when you pass to highstones. Trained to always be ready to defend the camp.
Keepers: cats who learn the languages of other animals such as foxes and badgers and work with them. They keep track of all sorts of traditions and phrases. They also help with trading with outside groups.
Advisors: Cats who are most likely descendants of Windstar. Next in line to be head advisor. They help organize patrols and help the warden make decisions alongside the head advisor. 
Cats of The Cold River
Instructors: unlike teachers, these cats oversee a specific skills such as fighting and diving. They watch over for that specific rank and help other cats train it to the fullest.
Divers: cats who dive below the surface of the river to collect seaweed and deeper prey such as crawfish.
Watchers: cats who look for signs of flooding and any other dangers in the waters. Typically taken by cats who prefer solitude
Early Night Elf Empire: Between 15,000 and 12,000 Years Ago
15,000 years ago the Dark Trolls, who would later evolve into the first kaldorei, began worshiping the moon goddess, Elune, who they believed was bound to the Well of Eternity itself. The mystics of the nocturnal tribes claimed that Elune slept in the fount's depths during the day and rose to bless them at night.
The dark troll tribes gradually migrated to the Well of Eternity and settled by the shores of the lake. Over generations, the energies radiating from the lake suffused the trolls' flesh and bones, elevating their forms to match their graceful spirits. The independent and nomadic dark trolls were thereby transformed into highly intelligent being with vastly longer-lived lives that made them seem virtually immortal.
The former trolls began communing with the goddess and discovered titan-forged words from Elune such as the name "Kalimdor" from which they named the land. Influenced by this newfound language, the former trolls renamed themselves kaldorei - "children of the stars". For many centuries, the kaldorei built a graceful society throughout central Kalimdor. In time, the kaldorei mystics began calling themselves Oracles of Elune and formed the first priesthood that would become known as the Sisterhood of Elune.
The early kaldorei empire was scattered throughout the Kalimdor Landmass with their cities and settlements fractured by mountains, rivers, plains and forests. They were often preyed upon by neighboring troll empires, who were frequent aggressors against the peaceful kaldorei explorers. Of all the troll empires, none were more aggressive against the kaldorei than the Amani.
When the kaldorei settled in the mountains east of the Well of Eternity the Amani led regular raids against their settlements. During this time, the legendary kaldorei warrior Anasili Moonblade (the "Night Warrior"), who was said to be the Scion of Elune, rose up to oppose the oppressive Amani trolls and won the kaldorei land in the east.
It was during this time the early Sisterhood of Elune discovered that in order to spread the will of Elune throughout their scattered Empire, they would need to find ways to protect themselves during their travels.
Elun'nora, Warriors of Elune: Between 12,000 and 11,000 Years Ago
The Elun'nora or "Justice of Elune" (also known as the Elun'serrar "Blade of Elune", Warriors of Elune or Honor Guards of Elune) was an initiative brought forth by the first priestesses of Elune. The original purpose of the initiative was to train warriors in the faith to offer the members of the Sisterhood protection on their travels throughout the Night Elf Empire.
Elun’nora served as guardians in a subdivision of the Sisterhood and were formally trained in both martial warfare and Elunarian spellcraft, and unlike the priesthood the Elun'nora were comprised of both men and women. They learned to embellish their martial combat with divine magics granted to them by Elune, and through that they became formidable foes.
In ancient times the Elun’nora devoted themselves to the protection of the Sisterhood. Some Elun’nora were assigned to one or more priestesses, while others simply watched over a coven, temple or shrine that was tended to by the Sisterhood. They were not servants. They were shields of the faith, the ones ready to stand in the fire of Elune’s foes. And while most of their practices were rooted in physical and active protection, they also eased potential burdens on a priestess’ shoulder by becoming close confidants.
Becoming an Elun’dora once granted an individual some amount of respect in the eyes of the kaldorei. These honor guards were permitted many of the same privileges as sisters of the temple, provided their motivations were in alignment with the Sisterhood’s needs.
Reign of Queen Azshara: Between 11,000 and 10,000 Years Ago
In time, the kaldorei became obsessed with unlocking the Well of Eternity's secrets. They began rigorous studies of the fount's arcane energies and learned to become sorcerers. They harnessed the powers of the lake to construct wondrous cities and roadways. Magic became in inseparable part of life and pushing the boundaries of their intellect became the driving force of their culture.
It was during this era of unprecedented growth that the kaldorei's most prolific leader came to power. Her name was Queen Azshara.
Under Azshara's reign, the kaldorei empire blossomed into a sprawling civilization that radiated out to the far corners of Kalimdor. Finally, after millennia the cities and settlements of the Empire were united. However, while Azshara was the first to accomplish this great feat, it was also under her reign that the kaldorei caste struggles were born. During Azshara's reign the most powerful nobles of the empire became known as the Highborne. The highborne were gifted sorcerers, loyal handmaidens or guardians to the Queen, or ruled the empire as magistrates or trusted advisors to the royals.
All highborne occupied the upper echelons of the empire and believed themselves and their magic to be superior to the rest of their race and the archaic faiths. The practice of the arcane ruled the empire and in time the former capital that once honored the moon goddess was renamed to honor the Queen, changing from "Elun'dris" to "Zin-Azshari".
During this era of arcane and vanity, the city of Suramar became the center of night elf worship and home to the Sisterhood of Elune. Kaldorei throughout the empire flocked to Suramar to become priestesses or Elun'nora, no longer feeling welcome to practice their faith among the self-important highborne of Zin-Azshari. The respect the titles priestess or Elun'nora once afforded no longer seemed substantial when compared to Azshara's highborne or other practitioners of magic. In time, the Sisterhood and its honor guards became sparse.
Some Elun'nora left their posts, seeking new opportunities in the service of the highborne. Those who chose this path were no longer independent guardians of the Elunarian faith, they had chosen to become servants of the nobility. They began to pursue the arcane to better serve their masters and adapted new martial forms that would later become known as Spellblades and Battlemages. The highborne became fascinated by these ways of combat and spellcraft and began practicing it themselves, eventually forming the Eternal Champions.
The Sisterhood began setting particularly difficult trials to those who sought to become Elun'nora, with the intention of weeding out the undevoted. One such trial involved an independent pilgrimage with nothing but a plain robe to a shrine at the peak of one of the northernmost mountains of the Empire. There, the aspiring Elun'nora was to meditate without food or water until they cleansed themselves of their inner turmoil to lighten their souls and connect to Elune.
War of the Ancients & The Sundering: 10,000 Years Ago
(Art by Jian Guo.)
As the highborne toiled with the Well of Eternity, the kaldorei began getting in touch with druidism under the teachings of Cenarius, who hoped new druids like Malfurion Stormrage would help their people return to their harmonious roots. Yet, this change would not come. Unbeknownst to all save the highborne, Lord Xavius and Queen Azshara had begun communicating with Sargeras. The fallen titan promised to grant Azshara and her followers unfathomable power. Enthralled, Azshara and her highborne used the Well of Eternity to summon the Legion.
Demons stormed across the empire from the capital city, leaving death and destruction in their wake. War, the likes of which no mortal empire had ever witnessed, had come to Azeroth.
A kaldorei resistance formed to stand against the Legion's furious onslaught. The resistance consisted of several brave organizations including the Moon Guard, Sisterhood of Elune and the Elun'nora, the Rooksguard, Earthen, Tauren, Furbolgs and the Wild Gods and dragonflights.
The skill set of the Elun'nora made them perfectly adapted for battle on the front lines, which was were most served. Their skills in warfare and healing proved incredibly valuable and unfortunately it made them prime targets of the Legion.
By the end of the War of the Ancients and the Sundering, the Elun'nora were so few their division was dissolved and they became either priestess, sentinel or watcher in the ages to follow.
Modern Elun'nora: Paladins of Elune
The Paladins of Elune is a new initiative brought forth to the High Priestess at the suggestion of several Priestesses, including Priestess Delas Moonfang. They are warrior-priests or priestesses devoted to Elune. They are inspired by the old lore and old teachings of the ancient Elun'nora, as well as their new allies within the Alliance.
Part One of “Into The Tides” began last Tuesday night, and the Knights ventured down back into Azshara where the Shal’dorei Knights’ former military endeavor, Operation: Erosion. Two of their brethren have been missing since, and it’s up to them, now backed with this new organization, to trace where their missing warrior Fardevir and monk Alsiardo must be.
They investigated the ruins of the battlefield, discovering various clues and debris left behind, but are constantly disturbed by the lingering fissures and afflictions of Void and Arcane left seeped into the soil from their battle, clouding their judgement and thoughts. Eventually, they had to move on and enter the Temple itself where Alsiardo was thrown into a Void rift -- only to find there were a group of naga sorcerers still remaining.
With the element of surprise, the Knights attack them, easily overwhelming them with their numbers, and the naga are forced to retreat within the Temple, opening the sealed entrance and rushing in. The casters begin sabotaging the naga’s attempt at a portal, scrying the chaotic energies in an attempt to trace where the rifts have led, while the rest of the Knights strike down the naga left behind. However, as the spell escalates, and the final naga makes her strike, the rift destabilized, nearly pulling the Knights into a black hole of Void before the visions assault their minds, and they learn of the naga’s true base in Aszuna.
Knowing Alsiardo lives, the Knights now have a solid lead on where he may be, and must rest and gather supplies for their journey to the Broken Isles...
Other names: The Holy Mother, Xizu, The Goddess of Creation
The creator of the gods and the very felines themselves.
The Mother to all of the gods which she gave a prominent trait of herself. They say the guilds and the ancients before them were made in her image. Some say it was an experiment and others say it was part of her divine plan.
She is said to have every aspect of all the gods of her creation: braided spots, large paws, rosettes, a long tufted tail, a mane, and tufted ears. Said to understand every tongue and technique known to feline.
The gods first created by her were the Crusher then the Drop followed after. Which is why these two seem to be the most common pelt that can be blessed by the cats more often the Crusher however.
To be named after the mother herself, is of the highest honor. These cats are said to be gods among the commons, blessings to the ranks they enter in. To deny them, is said to deny you are a guilddenizen.
It is a very rare brand to achieve, only three denizens in guild history have gotten to be branded by the goddess.
He was gifted the mother’s spots and skilled biting tactics. Is said to be able to crush through mountains and trees like they were twigs.
During the Blinding War he was known for his crushing bite especially towards the head, piercing the brain. He taught his decibels his tactics which would be passed to their descendants in turn.
As the favored, he was given the gift of shadows. His spots turned dark and he and his supporters melted into darkness. They would use their gift to decimate their enemies, their signature mark being the bite mark on the back of the head.
To be named after the crusher (Skull- or Piercing-) is to display his calculatilated mind and fatal bite.
Some could say this is were the terms -bite -crush, -fang, and -jaw originated from.