New placeholder sprite that will be paired with an upcoming enemy type that’s currently in development.

seen from Switzerland
seen from South Korea
seen from Spain
seen from Türkiye

seen from Germany
seen from Norway
seen from Canada
seen from Russia

seen from Malaysia
seen from China
seen from Türkiye
seen from United States
seen from Malaysia

seen from Romania
seen from Netherlands
seen from Malaysia

seen from United States

seen from Germany

seen from Malaysia
seen from United Kingdom
New placeholder sprite that will be paired with an upcoming enemy type that’s currently in development.
Active defense and counterattacks are working now! Any unit can perform a counterattack if they have a Skill assigned for it but we’ll mostly be using it for melee units.
Added a simple idle animation for one of our placeholder enemy assets.
If you can’t beat them in one turn... they’ll be back with friends.
Luckily, the traps work on the bad guys as well.
Traps. Traps everywhere....
Testing out a first shot at zooming the map in and out.
Our Gel enemies can now deal damage to the player if they get close enough!