Now that the version 1.2.1 is out I can focus on the Universal Windows Platform version. This version is also important because it targets multiple devices such as regular PC, VR and.. Xbox One! Thanks to the Xbox Creator Program, you can create an UWP game and publish it to Xbox One. The game appears in a new section on games called Creator Program.
The version in this video is a simple click and deploy of the UWP version on my retail Xbox One. I just enabled the developer mode using the required app. It’s not yet ready, but I was pleasantly surprise because it works very well, without any kind of optimizations or anything else.
I started to work on specific components for UWP, to use the more features I can. That’s my current TODO list:
Building a better “console” FPS component
Xbox Live
Mixer
Cloud save (between VR, standard PC and Xbox)
Learderboard
Simplified menu (you don’t need all those options)
Better transitions between scenes
However I’m stuck on some parts because I use Unity 2017.2b9 and
There are bugs
The Mixed Reality integration is unstable (right now the near clipping plane is stuck to 20m. That breaks my per layer culling system)
The Xbox Live (Creator Program) for Unity is not compatible with .Net 4.6 (The funny part is that it’s not compatible because of a compatibility library to emulate some features of .Net 4.6)
I can not give you an estimated date, but the game will be on Xbox when all the problems are solved. That being said, it should not take so much time.










