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Chris Simpson Artist

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why i love my cat x
Chris Simpson Artist
Karasu and Washi - The Sisters The sisters are the secondary antagonist in Kubo and the Two Strings. Appearance wise they are tall and slender wearing black armor and black feather capes as well as peasant hats which exaggerate their hight more. You never get to see their real faces past the Noh masks, meaning they are always wearing the same sinister, smiling expressions. Their overall design is full of sharp and slanted lines giving them a villainous look in comparison to the rest of the characters softer designs.
Dissertation Porposal: Decolonizing Role Play Game Mechanics
For my Dissertation im interested in exploring how a new wave of independent ttrpgs and rpgs destabilize and recontextualize common game desgin notions that can be consiered colonnial do their nature of acquiring power/wealth (scores,money,levels, land).
I will examine how these assumptions of game design rules came into being, how they would eventually evolve into trends of the triple A market of today and how these same design rules can apply to more comunal, constructive aproaches to play that could lead to de stabilizing western modes of though related to colonialism
In the example above , Pathologic 2, the player is actively hindered by everyone else to incredible degress , constantly being lied too,mistrusted and attacked. The game never complys with the player, why would it? your and outsider, who knows neither their lives or their ways.
Themes and issues
.-Why is violence commonly associated with games , not only in a consumer level but a development level?
-how does performance affect the way players interact with a respective game?
-How can violence tell stories were theres not an active form of coloniazation?
-Does player agency affect the levels at which they “interact” with the game?
-What are examples of decolonized mechanics?
-How can reward systems change?
-DO GAMES HAVE TO BE FUN?
Methods And Sources
-Assiting video conferences that explore these ideas
-GDC talk archives
-Interviews with marginilized creators
-Run actual play sessions to see group reacts to a game
-Performance as a method of research (playing games as performance)
-Create simple systems that could incite decolonnized mechanics
Visual Material
-Game Artbooks
-A diverse range of rpgs , not only in mechanics but country it originates from (Pathologic, Dragon Quest, Mass Effect, Disco Elysium, Ten Candles)
-Box Art?
-the materiality of certain ttrpgs
For my dissertation I want to research if people have a common preference in animation, in the way we read images. I will be looking at 2D and 3D animations.
Themes and Issues
What makes us like a specific type of media more than the other? Is our preference based on intuition or nostalgia? (or both)
The maker and the viewer’s point of view.
Realism vs. fantasy.
What happens if a movie looks 3D, but is actually 2D?
Methods and sources
Analysis of various movies based on society’s reaction.
Do research on what goes into the making of a 2D animation vs. 3D.
Interview makers and viewers, different standpoints.
Looking at research on human touch, and it’s importance in animation. As well as imperfections.
Visual Material
Examples of 2D and 3D animated movies
Behind the scenes footage
Dissertation Proposal: Feminism in Media for Children
For my dissertation, I want to explore and examine Feminism in visual media and its impact on the audience, especially young children. This topic overlaps a bit with my previous essay topic: Feminism in games. However, I would like to study current Feminism in art in more depth.
By using Disney princess movies that are released in these 10 years (2010-2020) as a source, I will discuss about their both positive and negative sides as feministic media. In addition, I want to see how their impact on children: did it change children’s behaviour/favour/perspective as female/etc.
Themes and Ideas
Feminism in 21st Century
Traditional Stereotypes: princess and woman
Costume
Social role
Role in the movie: passive vs. active
Gender Hegemony
Heterosexuality
Multinational women: Black and Asian
Methods and Sources
Questionnaires via Internet
Interview with children age under/over 14
under 14- to see an impact on the young generation
over 14- to see how many people appreciate Disney Princess Movie as a feministic media
Feminist movie reviews
‘Girls do not need a prince’ activism
Books and articles
Visual Material
Disney Movies:
Princess and the Frog(2009)
Tangled(2010)
Brave(2012)
Frozen(2013)
Moana(2016)
Ralph Breaks the Internet(2018)
Frozen 2(2019)
Fashion: girls’ costume
Screenshots of social media
Traditional depiction of female characters
Dissertation Proposal
For my dissertation I want to explore the relationship between semiotics and race specifically pertaining to the coding of black female/femme bodies.
Themes and Ideas
The Idea of semiotics as a study of sign systems
Racial coding in media and its subsequent impact on the experience of black women
Black femme bodies as sexually exploitative projects
Fetishising and its impact
Transnational feminism
Methods and Sourcing
Archival Accounts
Research papers on profiling and coding
Marlon B Ross: Race Rape
Messenger, Watson, Mack :Violence against Black Bodies
Black literature & Novels: Things fall apart, Beloved, Suturing Black Bodies
Visual Material
Depictions of Black female characters media 20th-21st century
Common codes such as:
‘The Magical Negro’
‘The Black Best Friend’
‘The Hyper-sexualised Talent’
diss proposal notes
Is masculinity toxic?
What exactly do we mean by ‘masculinity’ and in what ways can it be said to be harmful?
How has toxic masculinity evolved/ manifested itself in art/visual media/illustration/animation throughout the years?
How has the definition of masculinity been portrayed in visual media and how is it harmful?
Themes & Issues
Varied masculinity/multiple masculinities
Feminism
Pre 20th century masculinity
Homophobia
Patriarchy, hegemonic masculinity
Ww2
Manbox
Methods & Sources
Interview men different age groups
Questionnaires
Is masculinity toxic? By Andrew Smiler (book)
Visual Material
Look at adverts catered towards men
Gillete
Toxic masculinity adverts
For my dissertation I am exploring how anger fuels or relates to art practice, specifically looking at two artist and comparing what importance anger has to their work. The artist I am looking at are Mark Rothko and Anni Albers.
Themes and Issues:
Art therapy, autography, materiality and meaning, abstract art and how it emotes, art analysis, art history, psychology in art
Methods and sources:
Analysis, archival research, gallery visits
Visual material:
Paintings, pictures of their work methods/workspace, other relevant visual examples from same era or material that relates to their work