Our current game project will be a stealth game in the vein of Thief. Over the last months we implemented a lot of Thief’s core elements, but to make it a bit different we want to have some kind of hacking in the game. The solution so far is a “hack device” that can be used with objects that have hackable attributes. For example, the computer in the video has 3 “digits”, and if you set the right code, using the computer will gain you more (valuable) data cubes, otherwise it would be only one.
Not the most sophisticated thing yet, but the whole system can be used for interesting things. The lamp in the video can be switched on and off via hacking too - which is nothing special in itself, because you can do that with normal interaction too. BUT there are “hack arrows” that allow you to use the hack device from far away, if you shoot them next to hackable objects.


















