Half-Phantom [Mythic RPG]
Half-Phantom [Mythic RPG]
Summary Humanoid (Quasi-Undead). Any alignment. Converted from D&D; originally created by AkazilliaDeNaro; edited by D. Jones-Dixon.
Attributes Strength- [+2RS] Agility- [+2RS] Reflex- [+2RS] IQ- [no change] Intuition- [+2RS] Willpower- [+2RS] Toughness- [+2RS]
Abilities Flight- High Regenerative Healing Factor- High
Strengths & Weaknesses •Movement (+)- 50'; Flight: 50' •Darkvision (+)- 30’ •See Invisibility (+)- A Half-Phantom can see the invisible at their 8th level. •True Seeing (+)- At 15th level a Half-Phantom gains True Seeing. •Phantom Physiology (+)- Phantom powers can be activated without needing to be in Phantom Form; All Half-Phantoms are powered by both Positive Energy and Negative Energy; Quasi-Undead Traits: Darkvision 30’; Immunity: poison, sleep effects, paralysis, and disease; Resistance: +2RS Willpower or Toughness against ability drain, fatigue or exhaustion effects; Negative energy cannot heal quasi-undead creatures; Regenerative Healing Factor: will regenerate cuts and scratches, stab wounds, and multiple gunshots. •Damage Reduction (+)- Half-Phantoms gain a +2RS against the effects of Negative energy. •Detect (+)- Undead: 120'; Half-Phantoms can sense the presence of any Undead and Quasi-Undead creatures with a cold breath and slight shiver; 13th level Half-Phantoms can detect Undead and Quasi-Undead that are undetectable; Living: At 18th level a Half-Phantom can use this ability to detect the living. •Flight (+)- 50'; At the 6th level, the Half-Phantom can fly at 80'. •Intangibility (+/-)- Can turn intangible at will; Can still be harmed by magical attacks, supernatural attacks, and electricity; Can share invisibility with another person(s) equal to his Willpower level. •Invisibility (+/-)- Can turn invisible at will; Can be detected by Detect [Alignment] or seen with True Sight; Can share invisibility with another person(s) equal to his Willpower level. •Overshadowing (+)- Can become intangible at a frequency that allows the Half-Phantom to overshadow the spirit of a humanoid or animal or an inanimate object. The Half-Phantom can either use its own voice or the overshadowed being's voice to speak with. The Half-Phantom can still use flight, intangibility, invisibility, and ghost rays. •Phantom Form (+)- Until 7th level, “going ghost” takes a full-round (3 seconds) to complete. At 7th and further, the user can change between human and phantom form at will; In this form, the user is not “recognizable” to their human form; Ghost Ray: •Supernatural Abilities (+)- Ghost Ray: 10' per level + 10' per Willpower level. Deals double damage against Undead and bypasses their damage reduction; •Undetectable Alignment (+)- At 7th level a Half-Phantom is under a constant effect of undetectable alignment.
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