Class Feature Friday: Geneturge Connection (Mystic Connection)
(art by PrawnM on DeviantArt)
Biology is a fascinating subject. Life as we know it is basically tons of individual cells, many working together to create one organism that lives and interacts with the world, and even those cells are simply an arrangement of structures undergoing various chemical processes in a self-perpetuating way.
With the constant interplay between processes, cells, and even organisms on the ecological scale, is it any wonder that there would be a mystic connection associated with such things?
Enter the Geneturge, a mystic that derives magical power from not just the natural interplay of biological processes, but also modifying and refining them! (That’s right, the character option about biology actively supports modifying that biology).
In a way, geneturges are almost a different flavor of biological evolutionists, able to change themselves as needed, but focused more on magic than they are on fluidity of form. Whether this is a different expression of the same path or two different paths with the same destination is a matter for the scholars, and may vary indeed by individual case.
The end result is a mage that packs a lot of different bio augs and can change them up on the fly, whether they seek personal apotheosis, see such augmentation as the next step in evolution, or perhaps worship sinister gods of mutation and see such transformations as a delightful perversion of nature.
The magic associated with this connection includes sensing the augmentations of others and even forcing the body of a foe to reject such implants as a weapon of self-defense, removing afflictions and regenerating from harm, altering memories on a cellular level, and even altering the body to be able to climb on walls. (I forget if this option came out before or after the addition of the polymorph spells, though I will remark if it did come out after it is weird they didn’t include that)
Geneturges alter their bodies to improve their function, and they gain potential to provide a passive buff based on the organs they focus on, such as improving their skin to gain resistance to environmental effects, or their eyes to sharpen their vision to better ignore concealment, and so on.
Where things get interesting is altering their genes and augmentations on the fly. This take three forms, either shifting their augmenting potential to provide the passive buff to another area of the body, temporarily suppressing an installed augmentation to have it provide a passive buff instead, or slightly alter an existing aug to have a different result, such as changing a dragon gland to provide a different elemental breath weapon.
As they refine their own bodies, these mystics can change them even further, gaining more potential to upgrade multiple organs, and also improving one of those organs to accept a second augmentation with no complications.
By reaching out and warping a foe’s body, they can turn their own immune systems against them, weakening them and even causing them to be unable to access active abilities of biotech augs temporarily.
Many augs need time to be recharged between uses, and not all of them can be pushed further with Resolve. However, geneturges can get around that, not only using resolve to fuel one of their own augs psychically, but being able to do the same to a telepathically-linked ally using their own augs.
Sometimes one needs a specific aug at a specific time, and by rewriting their genetic code on the fly, these mystics can do just that, gaining an aug they don’t have temporarily to answer their needs.
Their total control over their own bodies doesn’t make these bio-mages immune to disease, but it does give them a massive edge, not only vastly improving their immune systems, but allowing them to actively fight off the disease with concentrated effort.
This option is fun if you want to play a caster but also have a lot of augmentations for a mixed mage and combat character. Being able to shuffle around minor buffs to systems you haven’t added augs to yet is fun, as is temporarily gaining augs when needed, so be sure to keep a list of useful personal mods and augs that would be useful for utility and combat reasons. Additionally, I would highly recommend taking the polymorph spell and upgrading it to higher levels later, giving you so many extra forms whether you cast it at your highest level or undercast it for lesser situations with even more forms.
I can’t look at this option and not think that it is defined by euphoria no matter what the character’s motivations for tapping into this connection. Whether they are seeking their own perfected form, or find divine providence in the act of changing, these mystics see transforming as an act of joy and becoming, in a way that is not dissimilar to the evolutionist class. So I can imagine that geneturges and evolutionists will have a lot to talk about, even if they seek their apotheosis in a non-biological way.
According to the old stories, the xulgath ruled over a great empire in ancient times, before they lost much and were left a shadow of their former selves. Some ambitious and ruthless individuals try to recapture that glory. Mingana is not one of them. Instead, she looks instead to the future, of what her people can be, not just culturally, but biologically with her biomantic arts.
The sport of spell duels is an ever-evolving field, of which the rules and regulations can barely keep up. So when geneturge mystics are brought in by the hanakan team to oversee all manner of biotech augmentations and support, there is a rush by every other team to get the same, not to mention the sudden fashionable status that biotech has among fans.
The cult of the Great Blot is eager to corrupt and twist all life, including their own flesh to undo any semblance of natural order in favor of rampant, misshapen fecundity, akin to a malignant tumor on an ecological scale. However, if there is anything they despise more than uncorrupted life, it is cyberware, which they view as a shackle on biological purpose.










