It has been an intense start to the new year.
I jumped headfirst into the world of indie game development, starting with a volunteer-run organization focused on creating fun, free-to-play games: P1 (Player First).
I've always wanted to participate in a game jam, and P1 seemed like the perfect opportunity. The group was highly organized, fostering an engaged community and a fast-paced, sprint-style development schedule. It was an intense experience, balancing daily meetings with organizers and development teams with actually completing game art. It was a lot to juggle, especially as a volunteer contributor.
My time with P1 was brief, as I joined towards the end of their last sprint. Organization changes had been brewing, and while there's not currently any official oversight with the group, the strong community they built may ensure its future as a hub for collaborative indie game development. I'm hopeful the former P1 will continue to thrive.
Fortunately, before P1 dissolved, I was able to join Heavenly Realm Studios as a 2D artist! This has been an incredible experience, full of challenges and opportunities to develop both my personal and professional goals, including my big objective for this year: FINISH. PROJECTS!!
Right now, my main objective is to restore some work-life balance. This will allow me to revisit some of my own passion projects. I'm determined to complete my Mermay postcard series before this year's Mermay challenge begins. I also want to continue developing my animation projects and circle back to other ideas that got sidelined in the new year shuffle.
Looking forward to sharing more, especially as things continue to progress with Heavenly Realm Studios game!













