Seer of Mind, Prince of Light, Witch of Time, Mage of Space, Heir of Hope, Thief of Blood, Knight of Heart?
Ya know these choices feel awfully familiar…but why not!
First things first you are short/ahead one player. To balance this I recommend ditching the Thief/Prince or adding a Sylph/Rouge of some aspect like Breath or Life!
If you use what you have right now? You got a decent enough chance I suppose. You have one of the most powerful and flexible Time players that isn’t a Master Class, and the knight/Mage will have an easy time considering the Mages knowledge and the Knights copies to make Frog hunting easier. The Prince destroying information and luck could be an issue so either kill him or subdue him if you can’t. Same with the Thief unless you are desperate.
Keep the Heir happy or it’s all for naught: one bad thought at the wrong time could break the Heirs Hope and send the session spiraling into ‘DOOM’ with no ‘HOPE’ of winning. Though it is possible to win. Ask the Seer what some outcomes of your actions could lead to and LISTEN for gods sake dude.
Score: 72/120 Boonbonds












