Added armys to the editor and did some behind the scenes tweaking to accommodate it. Buildings and capturables next!
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Added armys to the editor and did some behind the scenes tweaking to accommodate it. Buildings and capturables next!
Remember, if you’re gonna fuck something up, do it in a way that makes it difficult to understand what went wrong.
why did I even add this button
Featuring : Super improved tank models you totally can’t make out because of the lighting, lack of texturing and the resolution.
I forgot to put the water texture to it's own texture page when reimplementing it.
Also found a fun bug with my method of caching 3D models; sometimes it would go a bit haywire and load the wrong objects in. Fixed with a few sanity checks and embedding a checksum into the header of the model format. gosh gamedev is fun.
pictured : skydome thinking it's the cursor.
I've finally gotten off my ass about unit placement. It almost works but I've got to work out a format for storing them in, so at the moment I'm just placing test cubes with no logic or data attached.
so much rewriting.
so much.
Improved terrain painting~!
Oh and I am still working on hexstrat, by the way. Nothing to show at the moment but I've got different terrain types (Mountains, cities, etc) readied, they just need models.