seen from United States
seen from Yemen

seen from Germany
seen from Philippines

seen from Malaysia
seen from Kazakhstan
seen from United States
seen from United States
seen from China

seen from United States
seen from Malaysia
seen from Switzerland
seen from France
seen from United States
seen from Türkiye
seen from United States
seen from Malaysia
seen from United States
seen from Malaysia

seen from Malaysia
Codeable Objects
Codeable Objects is a library for Processing that enables novice coders, designers and artists to rapidly design, customize and construct an artifact using geometric computation using geometric computation and digital fabrication The programming methods provided by the library allow the user to program a variety of structures and designs with simple code and geometry. When the user compiles their code, the software outputs tool paths based on their specifications, which can be used in conjunction with digital fabrication tools to build their object.
Learn more and download the library here
How it Works:
The first case study for the Codeable Objects library was conducted with a set of methods that facilitated the creation of a laser cut lamp. To begin the process, the user writes code using a programing library that contains multiple pre-defined functions for describing the shape of the lamp. When the code is compiled, the Processing sketch shows a 3d wireframe model of the object. A parabola defines the lamp curve, calculated using the 3 widths set by the user. These widths define 3 intersection points of the parabola.
While defining the shape of the lamp, the user can switch to a different screen that allows them to preview the 2D paths that will be used to cut the lamp on the laser cutter.The user can also switch to a 3rd view where they can preview the decorative patterns they create for the lamp shade. These patterns are generated using Voronoi diagrams. Using Processing and the Codeable Objects library, the user can generate points that will be used to define the pattern. Different orderings of points will produce different diagram patterns.
Once the user is satisfied with their design, they can press a key to save out their files to vectors in a pdf, which is then cut on the laser cutter and using simple crafting techniques, the user can assemble their finished piece.
People Jennifer Jacobs
Photos
High-Low Tech Group :: MIT Media Lab
"How can a textile function as a digital object? This is a central question of Infinite Weft, a project that I’ve been working on for a the last few months. The project is a collaboration with my mother, Diane Thorp, who has been weaving for almost 40 years – it’s a chance for me to combine my usually screen-based digital practice with her extraordinary hand-woven work. It’s also an exploration of mathematics, computational history, and the concept of pattern." - Jer Thorp http://blog.blprnt.com/blog/blprnt/infinite-weft-exploring-the-old-aesthetic
Grupo do MIT Media Lab coloca tecnologias em lugares inesperados
O monstro da foto abaixo, carinhosamente batizado de Cocuruto, foi criado pela minha filha Carol no mês passado durante um workshop no Media Lab (MIT).
Ela passou um fim de semana cercada de tecidos, feltros, agulhas, linhas condutoras, luzes, motores e sensores, aprendendo noções de programação - usando o ModKit - para construir uma criatura que respondesse aos comandos por ela imaginados. De acordo com o nível de pressão nas orelhas do Cocuruto, ele treme.
Monstro criado e costurado durante workshop no Media Lab (MIT).
Organizado pela pesquisadora Leah Buechley e voltado aos estudantes do ensino fundamental e médio, o workshop “monstros interativos” faz parte de um estudo que tem como objetivo entender como novas ferramentas que mesclam tecnologia e artesanato podem impactar a aprendizagem e engajamento de alunos em trabalhos manuais, arte, ciência, tecnologia e engenharia, segundo consentimento que assinei autorizando a participação da Carol.
Leah, líder do grupo High-Low Tech (aqui), vem trabalhando com a ideia de que há diferentes maneiras de ajudar variados grupos de pessoas a se apaixonar por tecnologia, por criar e construir, ao invés de consumir. Ela é graduada em física e fez seu mestrado e doutorado em ciências da computação.
Colocando tecnologias em lugares inesperados e em novos contextos como papeis, tecidos, cerâmica, roupas etc, Leah tem acompanhado o uso criativo, em diversos locais do mundo, dos kits criados em seu laboratório.
Os exemplos são vastos (aqui) e vão desde vestido bordado com detectores que acendem de acordo com o nível de monóxido de carbono no ambiente (e fashion ainda!), passando por escultura de cerâmica pintada com tintas condutoras que acendem seguindo o padrão determinado pelo artesão e esculturas de papel com módulos eletrônicos que brilham.
Com as ferramentas corretas, novos grupos de pessoas podem participar de atividades onde a tecnologia está envolvida, disse Leah no vídeo abaixo.
Onde achar o material necessário para a costura tecnológica:
http://www.sparkfun.com/commerce/categories.php?c=135
http://www.aniomagic.com
http://www.sparkfun.com/
Tutoriais online:
Emily’s E-Sewing guide: http://web.media.mit.edu/~emme/guide.pdf
High-Low Tech tutorials: http://hlt.media.mit.edu
Other great tutorials: http://www.instructables.com/
Hannah’s How To Get What You Want site: http://www.kobakant.at/DIY/
Onde compartilhar projetos online:
LilyPond: http://lilypond.media.mit.edu/
Flickr group: http://www.flickr.com/groups/lilypad_arduino/
self-folding origami paper: a first step to origami robotics. by MIT media lab