nasty cretin. something of a romantic. does not live anywhere. bisexual.
seen from Yemen
seen from Australia
seen from Sweden
seen from Austria
seen from United States
seen from Germany

seen from Japan
seen from New Zealand
seen from United States
seen from China

seen from Austria
seen from China

seen from Canada

seen from Brazil

seen from United States

seen from United States
seen from Italy
seen from United States
seen from Saudi Arabia
seen from Australia
nasty cretin. something of a romantic. does not live anywhere. bisexual.
footpaths (final)
[START] [Ao3]
Instead of setting you down, Atlas turns towards the entrance of the cavernous tent, slowly shifting you and Beech to face Caelum with him.
“Mr. Caelum Salvius,” Atlas says soberly, his low bass echoing off the tent walls. “I believe you have something to say to our guest before they go in for the night.”
Caelum stiffens, his huge hazel eyes darting between Atlas and the exit and the floor before finally landing on you.
“I… can't express-” his voice cracks, strangled into silence. “I am so sorry, so so sorry. I will do anything I can to make the rest of your life happy and safe, and if that means leaving and never speaking to you again, then that is what I’ll do. You won't have to see me anymore.”
“Caelum can be reassigned,” Beech confirms, nodding his head. “All you have to do is say the word.”
“No,” you blurt. “I… need time? I don't want to see him right away, but he doesn't have to- to leave.”
Caelum bows his head, letting out a shaky breath and closing his bloodshot eyes. Beech nods up at Atlas, the motion mirrored in grand scale by the giant holding you as he turns to a low table in the center of the room. You keep your eyes on Caelum, fingers digging into the ridges of fingerprints to steady yourself, you rise on tip-toe to peek over the wall of Atlas’ curled fingers.
“Goodbye, traveler.” Caelum says softly, meeting your eye and waving one sail sized hand. Your face does something that feels close to smiling, and Caelum smiles back, crinkling the corners of his eyes. Then he is gone, turning away and leaving with a rush of cool night air that fills the tent.
“Going down,” Atlas murmurs once Caelum is gone, and the hand holding you and Beech sweeps slowly downward. “Hang on.”
The giant lowers himself to one knee and settles his hand on the ground, setting it into a stable platform on the floor. The sensation of stillness after so much movement is jarring, as soon as Atlas lifts his thumb you are scrambling down from the heated skin, brushing off shuddery chills. You turn, craning your neck to look up at the towering shape of the crouching giant as Beech hops down from his perch. You watch in stillness Atlas shifts, hear his muscle creaking, a joint in his knee pops like stones falling, until he is a giant’s-arms-length away and the two of you are out of reach. Beech clears his throat, regaining your attention, and when you turn you see him starting toward one of the human-scale structures tucked under the giant table. You’ve never seen a building like the one Beech is walking towards, a cylindrical structure that seems to be made from one huge sheet of bent metal. You shudder to imagine the strength it would take to create something like that, and hurry close to Beech. The man reaches a door inset into the metal wall, a line of yellow light glowing from beneath it. He doesn't open it, instead turning back to you with dark, serious eyes.
Footpaths, Parallel ch. 11: Confluence pt. 1
(read on Ao3)
Several seconds pass before you realize that you are not moving. You have passed into a deep and dreamlike state, your body as cold as the air around you, rustling the leaves. A laugh crawls up your throat before you can swallow it. You have come so far- but that doesn’t matter, even if you are killed or caught, you have further to go. You pull your rooted feet up from the frosty ground, you turn your frozen gaze to the trees and stagger towards them. Your feet are numb now, other than the sharp circles of pain where the bone of your heel digs into the ground. As you cross the wet grass that grows at the edge of the woods, the terrible giant- the one who had caused you all this pain- Caelum, he speaks to you.
“Please don’t leave,” pleading rumbles from the faceless dark. “You’ll die out there.”
You want to laugh again, shuddering and weak, but your chest is constricted by your arms squeezing around yourself. You feel so small here, so inhuman, before this great living thing. And even still, who is this creature to tell you how you will die? Who is he to decide by what means you live? What right does he have to sound so cursedly pathetic?
“Fuck you,” you hiss, so quiet and frightened, half locked behind your teeth. As quiet as you are, you are heard, and you watch the giant flinch back. A part of you is awed that your words can touch this creature. “Fuck you, Caelum.”
“I… Please, you have every right to hate me,” Caelum says, soft and loud like the night wind. “Hate me, but please, please stay here. You will be protected, you will be able to grow- become a whole person-“
“I am a whole person, I am more of a person than those- those who-“ those who would snatch up entire lives because they could, who would uproot villages and steal humans to use as their ‘ambassadors’. The great danger that your mother hid from you. “Who would do the things you have done!”
“We won’t hurt you, I swear on my life. You’ll be safe and warm here, please, please. We have more food than you can eat, other humans who can look out for you, you’ll never have to see me again- we can find you a home.”
“I had a home,” you eke out around the lump in your throat. “You took it from me.”
there’s gay stuff happening between these two but the MC dosent have a gaydar so I can’t express myself :(
footpaths (11)
[see more on ao3]
A mouse weighs almost nothing to a human. It is light enough that one could forget it was sitting in their hand. To a giant, a mouse may as well be small enough to float on the breeze like a dust mote. Your mouse weighed so little, it could careen from seemingly whatever height it wanted, splat onto the ground, and carry on. You cannot do that.
The wind steals everything from a body not meant to fly, your breath, your sight, your hearing- are all up on the tabletop where you left them. There is no way to right yourself, not when feel your body spinning through the air; there is no way of telling which way you’re falling- or how you will land, just that the inevitable impact will kill you or worse- leave you in shapeless agony for however long your heart can beat. Something flashes under you, movement like the shadow of a cloud. Your vision flashes white with pain, and you know what you’ve hit, you can feel something living, the skin and muscle under thick malleable leather, and the parallel bars of handbones, each as tall as you. You open your eyes to see you are stomach-down on the back of a dark hand, smaller than the others, almost delicate in comparison. The matching hand grabs for you as you are reclaimed by the air; the giant succeeds only in hitting your leg and sending you spinning wildly again before you slam back to the earth. Your insides return to your body as you roll, rocks bruising and cutting your bare arms and legs through alien material; the world spins around you in a tube of white, like rolling down the grassy hill behind your old house; but now there is no one to tend to your bruises and pull sticks out of your hair.
The world stops spinning. Your vision tilts and rights itself- although you thought you’d closed your eyes at some point. You see an arm laid out in front of you like a mountain range growing out of the shiny white material covering the uneven ground. It is your arm. You have hit the ground. You are alive, but that may change. Something is cutting a monstrous shadow through the sunlight, something with arms like trunks of the tallest pines planted on either side of you. You tilt your heavy head back to see a face lit up in the sunlight, big brown eyes that look down at you, like maple syrup poured into snow- two perfect circles; the mouth attached to those eyes is moving, fast and far away. The ringing in your ears swells, thins, and pops like a soap bubble- you can hear again, hear words too loud to understand, words rolling like thunder as the giants shout over each other. Beech is yelling something, far far above you. It sounds like the buzzing of a gnat, or else something equally annoying. Your arm- the one not splayed out numbly, is under your chest, bent in a way that if you can get your knee to the ground you can-
The trunk of an arm beside you shifts, lifts as if to grab you again-
The curtain of a wall is still hanging open, a 6-foot gap of sunlight-
All these facts rear back to strike you and you are red-hot with panic again; your sock slips over the tarp as you bolt, but you don’t fall- it only propels you forward, away from the hand that is swiping through the air, slow-moving but eating up dozens of feet in a second. You burn with terror, flying over uneven tarp, toward the sliver of day- you see the hand reach up above you, toward the top of the wall, trying to shut you in. It's ten feet away now, the light burns in your vision, turns everything else to hazy darkness. The gap in the wall is shifting, pulling back in readiness to close, there is the sound of metal grinding- high above your head. The world outside seems strangely quiet, ringing against your ears; you don’t stop running when fresh air washes over your face; you ignore your strange surroundings, running to duck into a shadowy pit beneath a nearby structure- a tent massive enough to fit an entire village. You duck down into the divot of scratched out earth, peeking over the lip of soil to watch as the two giants exit, speaking rapidly to each other. Their faces still vanish up into the sky, but you can’t miss the way their eyes stare down at the ground, unmistakably searching.
“-immediately… should’ve… worsen…”
Only some words reach you through the bassy rumble of their voices, and you duck back into the ground as the sound grows closer. You curl into the smallest shape you can, pressing your back against the dirt, feeling more like an insect than a human. You place your feet on the dirt wall opposite you, breathing in the smell of soil and letting the cool pressure at your feet and back smooth some of the trembling still running through you.
As the hours pass and the sun makes its tentative way down the sky, the security of your little den starts to lose its luster. You are getting hungry, painfully so, and you are in too much pain to try and doze in the safety you've found. Your front feels like one big bruise; whatever damage had been done to your ribs must’ve tripled. You are well enough to breathe, well enough to move. You still have a chance at getting out of here and back to the peaceful life you’d lead before. As the hours pass, you have the pleasure of watching the giants slowly give up their search and return to their tents, though they spent far too long in discussion for your liking. You had seen Rafael and the other medic talking to the other giants, their apparent leader Anita, and another, a muscular, curly haired man. The sight of so many giants in one place had twisted your empty stomach, and you don’t feel any better now that they are out of view. For all you know, they could be holed up in those tents strategizing better ways to sniff you out. Who knows if these beasts even sleep at night? Regardless, you need to move now if you are going to get back to your cabin before you’re too starving to try. Slowly, your joints loose with hunger, you lift yourself out of the pit, casting your preylike gaze around the campsite. It is empty and still, it should be safe enough for you to move if you stay close to the edge of the tent, well within its shadow. The tent closest to the edge of the woods is what looks to be a 20-minute walk across open ground. You chew your lip, frowning out at the stretch of flattened earth. It’s a long time to be out in the open, but it also may be your only manner of escape. You can’t stay in this tiny pit forever.
You watch for a few more minutes, swallowing around the sharp lump in your throat and watching the entrances of the massive tents. Once you have welled up enough courage, you slowly lift yourself out onto dirt- you can feel your bones under your skin, hard against flat and cool ground. You make no sound as you settle in a crouch among the shadows of the tent, waiting.Nothing moves. There is only the wind high up your head . You rise, hardly breathing as you take your first few steps towards the woods, and cross out from the shadow of the tent into the dwindling light, each step quicker and bolder as you are not snatched up. The dusky sky looks strange above you, broken up by looming geometric shapes of the giant’s construction, towering like storm clouds. The ground is hard-packed under your feet, it has been tamped down by steps carrying an unimaginable weight. It feels almost hard as stone now, broken only by sharp-weeds that tear tiny holes in your socks as you pass. Stumps of dead trees jut from the ground throughout the clearing, the ancient beings likely having been kicked over by the careless motion of a giant. You can feel the night’s chill starting to settle over you, the face in the half-moon laughs at your misery. You try to stick your hands into your jacket pockets and your arms thrust awkwardly into cool air. You swallow and sniff around your dry throat; you feel the beginning of tears welling in your eyes, you wrap your hands around your thin arms. This is pathetic. How pathetic, braving this long stretch of land that these giants walk without a thought- and you are without shoes, a coat, or anyone to go home to.
“Hey newbie!”
You flood with terror and, without knowing which direction to run, you freeze. You don’t know this voice, but it is a human one. That isn’t much of a comfort, with the giant’s ‘ambassadors’ around.
“Over here,” The voice is accompanied by the flash of a pale hand, attached to a slight figure, standing in a small swath of darkness beneath the roots of an overturned tree. The hand waves you over, a bit more frantically now, as you too sense the tremor of monumental footsteps in the soil. Heart racing, you choose the unknown you can actually see, and dart for the darkness beneath the roots. You make it just in time; a long shadow blocks the sun where you had been standing, but the footsteps don’t falter. The giant hadn’t seen you.
You rise from your crouched position, relieved to see that you are about half a head taller than this stranger. You try to make out details of their face through the dark, they seem to be a young man, caught somewhere between being an adult and teenager. His eyes are too bright for a man hiding beneath a dead tree, set above a slender nose and sharp cheeks. Metal buttons glint on his thick coat, they hit against shiny rings when he leans forward, ignoring the monstrous footsteps that shake through the both of you. He has a grin on his face that scrapes meanly against your battered pride.
“What, no ‘thank you?’ I figured that you didn’t want to be seen considering that stunt you pulled to get away. Congrats on that, by the way, you’ve got some guts.”
“… who are you?” You ask, shuffling deeper into the shadows of the stump, back against the gnarled wall, far enough away that giant hands could not reach you.
“The name’s Mouse.”
“Well- what a name,” you can’t help but sputter. Mouse inclines his head in silent, sarcastic agreement. “Are you working with the giants?”
“Working with them?” Mouse shrugs, leaning on a dry grey root and twisting a ring around his finger. “Eh. Not really. I live with them.”
“I don't believe you.” You spit at the young man, with his mirthful eyes and unbalanced posture leaned against the roots- fiddling with jewelry. “Why would you choose to live with them? Are you too weak to survive on your own? Too scared?”
“Wow, you got it in two!.” He answers, smiling broadly at you. “What’re you? Psychic? Or just that perceptive?.”
Irritation rises like a swell of water, then washes out on the shore, leaving you feeling tired and a little embarrassed. Antagonizing this stranger is getting you nowhere, and he has been the only person to assist you in escape so far. Moving closer to the entrance, you glance out from between the gnarled cage of the tree roots, you see that the shadow of the giant has shifted, but remains. Vibrations, like thunder in the distance, form the shape of quiet discussion. They are still there, waiting to snatch you up again.
“Why did you help me?” You ask, turning back to Mouse, who raises an eyebrow and crosses his arms, impractical rings glinting on delicate fingers.
“I wanted to.” He shrugs. You grit your teeth at the non-answer, glancing back out at the monolithic shadow still stretched over the soil.
“Are you going to rat me out?”
“Ooh, why? Do you think they’d give me a treat?!” A sharp glare chases Mouse’s sarcasm off and he rolls his eyes. “No. Relax a little, newbie, I’m not gonna tell on you. If you wanna run off into the woods and die like an animal, then that's your right.”
“I’d rather die like an animal than live like one.”
Mouse’s smile loses shape before falling apart completely. He shrugs, tries to pin his grin back up like a heavy curtain.
“Like I said- that’s your right. I’m not gonna rat you out.” Mouse leans past you, peeking out between the roots. “The coast is clear, by the way. If you’re gonna go, you gotta go now.”
With a glance through the roots to ensure Mouse was telling the truth, you creep out from between the roots of the dead tree like a doe. Above the open field of the giant’s camp, twilight blues and purples swell like music to fill the sky, stars dancing cheerfully in a mist across the dark.
“Good luck newbie!” Mouse calls from behind you.
You glare back at him, tense to hear the giant return. The field is empty and dark though; so you return his little wave and slip back into the night. Your feet ache on the hard soil, every step jarring your injuries and sapping more of your energy, your stomach, though clenching anxiously, stings and cries for food. You learned years ago how much worse it feels to continue on after stopping. You can’t afford to stop again. Not until you find other humans. There must be other towns out there, ones that would take in someone too injured and weak to work. If someone helped you, you would stay, you would help them in return. You would. You can farm, forage, fish, you will do anything. You can find someone who has enough faith in you to help you. You will. But none of that can come to pass if you stop walking.
The forest isn't that far now, you can see the treeline even through the dark. The deeper shadows of the dark, cool leaves. Once you’re through those boughs, you will be hidden- more than you are now at least, walking through the open night like a lost animal. The darkness is fully settling around the camp, leaving it too dim to see across the field. It would be impossible for a giant to sneak up on you, even in the dark. You would hear them long before you saw them even in sunlight, so you focus on the ground, stepping over sharp-weed and keeping your ears open for the rumbling of footsteps. If you make it to the woods, you can haul your battered self up into the arms of a strong tree and sleep there until morning, where you can find a drink of water and go. In any direction, it doesn't matter- you are without a map, you just can’t get turned around. If you had your knife you would mark the trees but it was stripped from you with all your tools before you were thrown into the stable by the humans you had tried to warn. The deepening sky disappears behind the looming white walls of the giant’s tent, the last one, the one closest to the treeline. The dark embrace of the forest stretches its shadowed hands out toward you, you can smell the unseen leaves, the faint crispness of fall turning the edges brittle yellow. You don't have to make it home. Only to the arms of a steady tree. But you can smell ice in the air. Your fingertips are biting cold against your bare bicep. Without a blanket. Without a jacket.
I’d rather die like an animal.
“It’s not fair,” you whisper to yourself, furious, freezing; you rub your arms harshly to bully some warmth back into them. “I want to go home. I want-”
You turn the corner of the mountainous tent, breaking into open air again, and stop. Your breath, slow, shocked, rises in a pillar of steam from between your lips.
Like a tall, wide tree, two blinking eyes embedded in the shadows, a giant sits against the swath of white. Their eyes stare at you like diamonds on black velvet, and even in all this gloom you recognize them.
“Traveler.”
Footpaths (6)
(1) (2) (3) (4) (5) (Ao3)
[CW. blood grossness, non-consensual drug use]
The hands around you jerk in what feels like surprise, squeezing around you and forcing out a yelp of pain that you're sure goes unheard past your own ears.
“Anita!” The giant holding you exclaims. Their voice is high and nervous, no longer whispering. “I- I didn't think you'd be coming! I figured you were busy with the fundraising project…”
“I was,” the new giant’s voice says darkly. Outside, everything has stilled, but you cannot stop your heart from pounding like a terrified war drum, sending blood cascading, hot and slick, over your lips and chin, dripping down your neck. “Put them down, now.”
“Anita, wait, I can't, they’re injured-”
“Let me see.” The voice strides closer, and the hands open to reveal you- like a child with an insect. When you manage to blink the sun out of your eyes, you see another, far larger set of eyes staring back at you, dark and shining like tinted glass. You can only try to press yourself further down into the hands, though there's nothing you can do to escape from this new giant's view. Their eyes widen as they take you in. Surely you can't look all too impressive, shaking like a leaf with your face covered in blood. Someone, another giant that you hadn't yet seen, gasps in a sharp lash of wind, branches breaking far below as a massive, unseen figure steps forward, blocked from your view by massive cupped hands.
“Oh no, what happened to them?”
“Is it bad?” Caelum’s hands seem to cup around you tighter, pulling you closer to a massive, beating chest.
“Did you squeeze them around their middle when you grabbed them? If it's an internal-”
“Rafael. Give us a moment, alright? Caelum, sit down. Carefully.”
A hand, one that could be considered delicate only in comparison to the ones you're in now, reaches so slowly over your head and grabs Caelum's wrist. With force that could surely level entire buildings, she draws the giant to down to sit on the forest floor. Caelum's hands, and by you, by extension, dip below the canopy, pass through the cool, wet leaves and back into the shaded greenery of the woods. Your woods. You can see a glimpse of your cabin, your garden, for just a flash before it is again hidden behind a wall of skin. The giants are sitting now, in a lopsided circle around you, all three staring down at you with dark, focused expressions. You peek over the ridge of Caelum's index finger, seeing that you are now only about 20 feet off the ground. Still not something you'd be willing to jump, but you'd only have a few broken bones if you fell. Joy.
“Hello human,” The apparent leader, Anita, whispers to you. “We mean you no harm.”
You say nothing, but you feel something in your blank expression twitch.
“Truly, we don't. I know it may not seem that way, and I am deeply sorry that I was unable to prevent my associate Caelum from injuring you.”
“The other humans were going to kill them-”
“Caelum. Anything that we need to discuss can be discussed back at my office. And for fate’s sake keep your voice down. We clear?”
“Yes ma'am.”
footpaths 10
(1) (2) (3) (4) (5) (6) (7) (8) (9) (Ao3)
When you were a child, living with your family in a house that no longer exists, you found a mouse living in your pantry. It was young- grey and soft, the size of your palm; holding it was like holding a puff of smoke. Your mother said that your choices were to kill it or take it far away where it couldn't ruin your stores, but you had begged her to let you keep it. She had obliged, though that seems strange to you now. She was so unyielding on so many things, but she caved for that mouse. You kept it in a wire cage and fed it dried corn and grains and bugs and you named it a childish name. You kept it until it got sick and stopped moving, until your eldest sister walked you out into the woods and told you that everything has to die. She told you that if something dies on the inside it dies on the outside too.
You didn't understand her until long after the mouse was buried. You never knew what exactly killed, just that it died because of you.
You think about that mouse while you sit against a padded wall; you think about the brisk forest walk when you’d conversed with your sister, and the funeral with the little glass jar to bury Stormy in.
“Whenever you're ready.”
The ambassador had said to you. Whenever you're ready you can press a black button set into the wall and begin the checkup. A medical one; which you've had in the past once or twice- with other humans, of course, with people you had known. What does medicine entail for giants, you wonder. A human doctor can do nothing for a mouse. You lean your temple against the wall and shut your eyes; you hold the image of Stormy in your mind, alive, a breathing body nestled in your hand. Safe, for now. It is a cold comfort, it always is.
It's been many hours since Beech had left and the clear frame had reverted to black glass. No one else- human nor giant, has come to bother you since. The drugs have left your system by now, your head is clear enough to run circles around itself, tripping over thought and memory. If Stormy had escaped you, he might have lived. Yes, he might have been torn apart by hawks or foxes the moment he left your sight, but he would not have twitched until he stopped moving in a wire cage.
You wish that Stormy had escaped you; you’ve wished it since you found him curled stiffly into himself.
Before you can think about it any longer, you slam your fist onto the button. It makes no sound. No giant footsteps shake the ground. When you look up at the black glass there is a clear panel and a dark human shape behind it.
“I’m ready to see Rafael.” Your voice doesn’t sound like yours when it echoes back to you. Beech inclines his head, and steps into the room, the glass having vanished as if it were never there.
“It’s good to see ya feelin’ better,” Beech says with a white smile. “I’ll keep Raf on track, make sure the checkup’s quick.”
You ignore his inane attempts at communication, letting out an even, shuddering breath as the man moves closer.
“How are we getting to the medic?” You ask.
“He’s comin’ to us.” A warm hand encircles your wrist and holds fast when you try to jerk away, your neck and shoulders burning at the sudden movement. You turn, snarling, to scratch and beat at Beech’s arms and chest- and freeze when the wall across from you jerks with an alien hiss and starts to split down the center. You redouble your efforts to get away from the man, ignoring the pain as the wall folds into itself, you wrench your arm back, kick his shins hard enough to leave bruises, but he doesn’t let go. By the time the wall disappears into itself with a stony thud your body aches and you are still held close to the side of a stranger. You squeeze your eyes shut and turn your face towards the ground, all too aware of massive predatory eyes locked onto you.
“…hello.”
character profiles for footpaths, parallel :3