Say hello to my feral bog child, she is my first ever dnd character 😁 (lv.3)
The crocodile’s main prey in this bog are deer. Juni wears the skull of a stag.
Appearance-
Junebug, or Juni for short, is 14 years old and is no taller than 5ft. She has clammy tanned skin with a slightly green hue and always seems to have condensation on her exposed skin. She has big black eyes that match the color of her hair. Her hair is long and puddles around her when she’s in water. Her teeth are crooked (in a cute way), and her incisors are sharp… almost unnaturally sharp. Her primary weapon is two karambits.
Species - Water Genasi
+1 wisdom
+2 constitution
Acid resistance
Dark vision
Amphibious
Swim = to Walking speed (30ft)
Constitution based spell casting (or wisdom??? (Acid Splash cantrip, shape water cantrip, create or destroy water) 5ewiki and dnd beyond say conflicting things.
Class- Barbarian (path of the wild beast)
When in rage, the bestial power within Juni is revealed. Until the rage ends she takes on the attributes of a crocodile.
Build for Hermit/Outlander Barb-
Learned
Diagnose an Illness, or determine what killed the recently slain (Medicine) Recall lore about gods, religious rituals, and holy symbols.(religion)
Proficiency in Herbalism Kit.
Innate
Notice something that’s easy to miss (perception)
can follow tracks, forage, find a trail, or avoid natural hazards. (Survival)
Custom/Edited Equipment-
Background items
a hunting trap, a trophy from an animal you killed, a herbalism kit, cooking utensils, and a pouch containing 5gp (gold pieces)
Class items
A karambit, another karambit if the dm allows, a rapier, and an explorer’s pack.
*the dm said yes!*
🆒 - Boots of false tracks, Fishing tackle
Eventual Feat- Fighting initiative so that she can pick duel weapon fighting style, then gift of the chromatic dragon 4 acid damage
Questions For The DM:
1. Can we make it a rule that I can only enter barbarian rage after I am hit first. Or that I enter rage when I am dealt a certain amount of damage? Like after I lose a quarter of my health or something? I think that would be fun and add a bit more of a challenge to my combat style bc I would have to rely on my base stats until I could get rage bonuses. Which one of those do you find more interesting 😁?
2. Cån my constitution make it so my character has a really high alcohol tolerance because that would be hilarious if a 14yro could out drink an adult man w/lower constitution.
3. What if Junebug was introduced to the party(specifically the paladin or any lawful adventurers) by fighting them./ they can confuse me with the monster in the swamp terrorizing the town (or like a thief). But like there are things pointing to me not actually being the monster. I think that would be such a cool introduction bc it would impact our character dynamic/relationships but it’s probably something up to the dm
Lore/character details-
1. She was born a human but mutated into a water genasi due to prolonged exposure to the bog.
2. She makes tasty meals as treats for herself after a good hunt/forage and spices up her medicine and remedies. Small comforts y’know. cooking is she picked up out of necessity but became something she enjoys.
3. Juni fights like an animal. She acts like one too, she basically has zero social skills.
4. Juni has spent her entire life in the wilderness of the bog. It has taught her patience and it has taught her to listen, she hears and see things most aren’t still enough to notice. (Perception)
5. More feral than most Juni has learned to rely on her senses, she can expertly navigate the wilderness. (Survival)
6. One of Juni’s parents is a lycanthrope, and she’s inherited some of their curse. (This origin is cool bc it adds some religious flavor to why she was abandoned in a bog, Juni’s animal characteristics could’ve exposed her father’s lycanthropy to the rest of a very religious town, ruining his reputation.)
7. When she’s older she is going to become a priest.
8. Can preform impromptu but more than slightly unorthodox autopsies (medicine is wisdom based not intelligence based 😌😊)
Stats, Weapons, & Damage-
Can lift 128 at current age. 255 as adult
Can drag 255 at current age. 510 as adult
48 Hit Points
Primary
She primarily Duel wields karambits that she made out of crocodile claws.
(2d4 + 2d4)+ 4= 20
*bonus action* (2d4+2d4)= 16
20+16=36 Damage Point Max from Karambits +2 when in rage.
Secondary weapon
Is Rapier that she stole off of dumb noble who ventured into the bog and underestimated its danger. This is her shiniest possession. She doesn’t really find it practical to hunt with, so she mostly uses it to spear fish and roast small things over fires (would use it to toast marshmallows.)
(1d8 +4)= 12+ 2 = 16 when in rage
Natural weapons
1. Claws: 2d6 +4(2) +2 =22 Alt. 1d6 +4 + 2= 12
2. Bite: 1d8 +4 +2=14 If at half hit points when used, you gain health equal to your proficiency bonus.
3. Tail: You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.


















