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Level Design and Structure Research referencing: Week 4
Development Log: Week 3
Team Meeting Week 3:
Art/Visual Theming:
The selection of themes:
Toy (Voted by Isaac & Finley)
Arcade (Voted by Isaac, Finley & Adam)
Adventure
Space (Voted by Finley & Adam)
Endless Sky
The chosen theme with the most votes was “Arcade”.
From this the plan is to research our own areas based on this theme of Arcade.
Development Log: Week 2
Team Meeting Week 2:
One Page Design
Gameplay
The player controls a moveable ball which can be manipulated via gravity, momentum and movement controls. Movement of the ball isn’t directly controlled by the player but rather manipulated by them with standard movement controls.
Mechanics
Increasing Momentum – The ball can be affected by an increase in momentum to achieve jumps in levels. If the momentum is too high, the ball can become harder to control.
Collision – With enough momentum the ball can be used to destroy walls or objects to progress through a level.
Ice – The ball can lose grip on certain surfaces which would affect how well it can be controlled.
Wind – Wind can push against the ball to make it harder to reach certain areas in the level.
Different/Inverted Gravity – Certain areas on the map can have different or inverted gravity which would alter the way the ball’s movement behaved.
Objective
Complete levels by reaching end and / or collecting items. After beating a level, the player progresses to the next level with the same / similar objectives.
Visual Design
3D with the camera is in an isometric plane and follows the player ball. The game features a minimalist art style, taking inspiration from the marble run toys while also making it easier for the player to see different mechanics and where their ball is.
Sound / Music
Basic sound effects for UI and ball (clicking, rolling, crashing, etc). The levels will not include any backing music.
Levels / Environment
Levels belong in chapters, each one having a different theme. These levels are detailed with appropriate objects and structures according to its theme.
Chapters will introduce new mechanics in their levels.
Management Strategy
The team has decided to use Trello to track progress of the project
Development Log: Week 1
Team Meeting Week 1:
Moving ball
Simple premise can be expanded very far into a full game. Potential for level modifiers such as different gravity, inverted gravity. Easy to develop maps for.
Burning house
Simple concept that would be easy to develop, the map design in a topdown format would be easy. Would encourage the player to play and replay levels due to a scoring system.
Unicycle
More complex initial mechanic, although it can’t be developed so far as map design would have to be fairly simple. Finley already has experience in a similar game idea.
Initial Ideas
Adam’s
Burning house, steal items
Fire spread mechanic
Timer for how long you have
Oxygen metre
Large items reduce movement but are more valuable
2D Top down, potentially 3D
Parkour game, explode if you go slow
Timer starts once below a certain speed/velocity
Standard parkour layout
First person
Trade controls for abilities
Start with basic controls
After certain number of waves, option to swap keybind for an ability
After a boss fight, you can gain an additional keybind option
First person
Finley’s
Moving ball, physics
Player controls a ball with WASD, which can make it roll
Potentially, grab ball with mouse to move it
Physics based and gravity determines the way it moves, with enough momentum you can’t stop it
Break walls with momentum
Different gravity modifiers on maps
Horror game where you can’t breathe
Microphone listening to breathing
If you are too loud it gives clues to an AI that could find you
Certain puzzles require noise
Isaac’s
Unicycle, balance with mouse
WASD controls movement
Going round corners means you start tilting
Use mouse controls to counteract tilting
Could be an endless runner
If you fall over then its game over
Bird flight game
3D flappy bird
The final Idea: The idea that we all decided on was the moving ball game. We felt that this could be expanded on the best and built in the time given. We were also able to allocate 3 roles:
Issac: Coding
Finley: Level Design and Structure
Adam: 3D asset design and branding/marketing
Food outfit suggestion: pastel de nata from Portugal
Great suggestion! Thank you!
I'll probably only do enough for February this year, so we'll see how it goes. <3 Stay tuned for the colouring book? ;D
Wish me luck! (I'm working through a cough and it's a little miserable)