Racing Development Post
The development phase of the racing game didn’t go as smooth as I wanted the process to be. The reason for the poor quality in developing the racing game is because I didn’t have enough time to devote in developing and adding my own creative spin on the racing game which led to a few major errors that I overlooked when I labelled the conditions and actions in Gdevelop. At the meantime, the racing game I developed in week 7 & 8 wasn’t on par with my elevator pitch due to several missing features and objects.
The issues I stumbled across during the development phase of the racing prototype included a few major flaws that I was only able to figure out during the playtesting session, thanks to a colleague from the workshop which helped me with correcting my mistakes. I misspelt “TreeTimer” and “TrafficTimer” which led to duplicated objects in the racing prototype. Another significant issue I was dealing with, was that the cars were moving towards the main red car at an angle over the lanes which wasn’t supposed to happen. I have attached a video of this below to provide an idea of what it looked like at the mean time. As you can see from the preview, the racing prototype was unplayable.















