SPOILERS: IMPOSTER FACTORY FEELINGS
I wrote a post about Kan Gao’s new game Imposter Factory. I had some feelings about it. But not all of them could be conveyed in a spoiler-free post so I am here now to give a spoilerrific review of the game.
AGAIN FOR EMPHASIS, SPOILERS. LIKE A LOT. UNDER THE CUT. FOR ALL THREE OF THE SIGMUND CORP GAMES (TO THE MOON, FINDING PARADISE, AND IMPOSTER FACTORY)
Here we go!
When Imposter Factory was announced back in 2019, I thought I remembered Kan saying that unlike the previous two games in the series, Imposter Factory (IF) was not originally supposed to be a part of the Sigmund Corp series. It was supposed to be a standalone game, but somewhere along the way, it became a part of the series. I can’t find the source where he said that, and just like our pal Quincy, I thought that tidbit may have been a figment of my imagination. But after playing Imposter Factory and letting the game sink in for a few hours, I don’t think I am mistaken on my beliefs. Because...well...
Alright I’m not sugar-coating it: IF’s ending is bad.
It’s not the worst video game ending of all time (there are definitely worse endings out there) but it does feel like the most tacked-on ending I’ve seen in a long time. This most certainly feels like the ending was made just to connect it to the Sigmund Corps series, and the result is not all that graceful. Which is surprising, because To The Moon (TTM) and Finding Paradise (FP) both had wonderful endings that perfectly tied back to the game’s themes, and were heartbreaking and heartwarming at the same time. But IF’s ending, while superficially heartwarming and sad, is also lacking in a lot of ways, and asks more questions than answers.
So surprise, Quincy and Lyndi are Neil Watts’ parents this whole time, and the whole simulation we’re in is Neil’s created world where his parents don’t have to suffer anymore and he can fantasize about marrying his partner Dr. Eva Rosaline. Uh, okay...how???
Now don’t get me wrong, I was riding the emotion wave like everyone else when I was playing the ending. When Faye (the imaginary friend girl from FP) shows up, I was like “oh, Neil and Eva are a part of this game after all!” They hadn’t showed up in the game yet, and so I thought they were here to save the day. Up until that point, I had thought that maybe Lyndi was a rogue Sigmund Corp scientist that took her own memory machine to dream up a scenario where her former husband and her met at a murder mystery party and stayed together forever. It would kind of tie into Lyndi’s frequent bouts with imposter syndrome, feeling like she doesn’t deserve the life she has or what she accomplished in the field of science because her personal life got screwed up so bad. It would also explain why the old couple kept getting killed in the simulation, perhaps implying how Lyndi resents this couple for taking her research and using it for “altruistic” reasons, and wishing she never got involved with the foundation in the first place. That was what the game was hinting at, right?
But, no. Instead, it turns out the memories we spent a third of the game learning about and emphasizing with were incorrect, and Lyndi’s baby didn’t die; he instead was delivered safely and he was renamed from Tobias to Neil and took his mother’s surname for...reasons. Lyndi was the one who died when Neil was a kid. She was the one who went back and recorded her memories to be used for research, and Neil went to a different company (Sigmund Corps) in order to continue his mother’s work.
So then...why were Lyndi’s memories so different when we actually see them in the game? Why did they change when they did? They weren’t the focal point beforehand. Where did Lyndi go when she went “offline” to get help from the outside, if this was all a simulation? How did the simulation know what Lyndi would look like as an old lady if she never made it to old age? Why did the world get destroyed for? What did that do for the simulation anyway? That part was probably explained but the technobabble was so interpretable this time that I could not figure out why.
See all the potholes? This ending felt so contrived. And hey, I wanted to enjoy the ending! Neil and Eva are a great team that really felt like they could be more than just friends, and I want Quincy and Lyndi to be happy, even in death. But all these details add up, piece by piece, until I get to the point where the final moments don’t even resemble the first two-thirds of the game.
And this doesn’t even cover the tone whiplash the last third throws at us. Ricebot and the cat boxer were cute companions, but they felt so out of place after the more serious tone the rest of the game conveyed. They probably should have come with Quincy during the second third of the game, so Quincy had someone to talk and react to.
It’s just that I thought there would be more to this game than what we got. TTM and FP are amazing games with a lot of depth to them, and I still remember all the good things that happened in them even after long stretches of time not thinking about them. When I think of IF however, all I remember are the plot holes and Ricebot. This is why I said in my previous post that IF is the weakest game in the series thus far. The theme for this game gets left behind so bad, and it doesn't even feel like the game we started playing.
Kan said in the comic DLC that came with this game that his team is taking a break from the series for a while after IF, and I think it’s needed. The Sigmund Corps series still is a great series, but IF is probably not going to be a notable piece of its history. I dunno, for a game about imposters, its ending is very sus.
















