Game Jam Journeys: All Hallows Jam
My first game jam. Things are gonna get adequately spooky here...
View On WordPress

seen from France

seen from United States

seen from United States
seen from China
seen from Poland
seen from Canada
seen from United States

seen from United States
seen from United States
seen from Lithuania
seen from Poland

seen from United States

seen from United States

seen from United States
seen from United States

seen from United States
seen from Algeria
seen from Brazil
seen from France
seen from Algeria
Game Jam Journeys: All Hallows Jam
My first game jam. Things are gonna get adequately spooky here...
View On WordPress
A sandstorm has destroyed your antenna, collect the pieces to contact home
Had the lovely opprotunity to participate in Indie Galactic Game Jam 2019! Check out our game ‘Red Rover.’
The Commission: Organized Crime Grand Strategy won 2 awards at the Indie Awards at Indieversary by Indienomicon last night! It won Best PC/Console experience & Best Full Released game. I had the lovely opportunity of doing marketing for the game. Honored to have been apart of the team ❤ Congrats everyone and 302 Interactive!!
Indie Awards by Indienomicon
Celestial Harmony won “Best Use of Game Mechanic” at Indienomicon’s Indie Awards! I am so proud to have worked with such an amazing team and so happy with how the game turned out. Thank you to everyone who helped make this happen!!
here are the assets I helped create over the course of 3 days for the indie game jam! I present to you Super Rhythm Punch! A game about a a starving student who creates a robot to enter an underground fighting league to win money to pay off his student loans!
Indienomicon’s latest chapter: Missing Fish
We paid the downtown library a visit to present at Indienomicon on September 7th. Edson and Eric presented our development methods, how games are chosen, and our two games Better Call Bacon and Total Spatial Awareness.
Attendants stopped by our makeshift booth to try the games out while we answered questions and spoke design. We received some solid feedback that we didn’t consider which tempted us to feature creep just a small amount.
As always we enjoyed watching people play our games and have fun, a sight that helps fuel our future projects. Our plan now is to balance the feedback we received, our observations, and scope cost to finish the final details and deliver TSA before hurricane Irma cuts our power and internet.
Almost figured out how to procedurally smash these columns in #Houdini #IndieNomicon and export the vertex animation data to use in #Unreal #ue4
The Space Station : WIP for sky box #unreal #substancepainter #IndieNomicon #GearVR #UNICRONSTUDIOS