I want to talk a little bit about the narrative function of Clan Sabrae attacking Merrill during in A New Path plays within Merrill’s story as a whole, because I’m not sure people realise it’s foreshadowed during Merrill’s introductory quest, Long Way Home. It’s a very easy juxtaposition, in truth, but I’ll start with a disclaimer.
What this post is not about #1: This post is not about the validity of A New Path’s portrayal of genocide. In a game series that both lore internally and lore externally (in its appropriation of the genocide of indigenous peoples in the Americas and Australia) acknowledges the function of the Chantry, racial supremacy, and settler colonialism on the Dalish, it is disingenuous and tasteless to narratively portray the eradication of entire clans as the fault of werewolves, demons, internal conflict, freak accidents, and mistakes on the part of the player character, instead of as a deliberate campaign. Other people closer to the issues have talked about this in more detail, and I am not going to here. This post is about what the quest as it exists is meant to represent narratively, and not meant as a justification for its larger context within Thedas or our world.
Long Way Home
Hawke: Can’t demons possess Dalish mages?
Merrill: It can happen, and when it does, the clan must hunt and kill their own Keeper.
All the way in Act 1, we have Merrill relaying to us some basic the ins-and-outs of Dalish society. This dialogue is the result of an optional question Hawke may ask, but within a mandatory conversation and not excluded by other dialogue choices, so it’s hard to miss. Pretty much immediately upon meeting Merrill, we discover that she is a mage, and we discover how the Dalish traditionally deal with the threat of demonic possession among their mages. If a mage is possessed, the rest of the clan (presumably the hunters specifically) will hunt and execute the possessed mage.
What this post is not about #2: This post is not about the validity of this practice. It is not about the validity of the death penalty, peer enforced punishment, or the stigma that exists around possessed mages. Obviously between Wynne & Faith, Anders & Justice, the Avvar, and Rivaini Seers, the danger a possessed mage poses may vary, and there are other ways to deal with it culturally. This post isn’t about any of that. It’s about the fact that the Dalish *do* have a tradition and protocol for handling possessed mages, and it is execution.
And Merrill is very dedicated to tradition.
A New Path
Merrill: I’ve called to the spirit, but he doesn’t seem to hear. He was sealed in an artifact on Sundermount. I have to look for him there.
Merrill: But... if things go wrong... if he possesses me. I need you to strike me down.
Merrill calls upon the practice at the beginning of A New Path. She’s had quite the falling out with her clan over the course of the game, but she is still dedicated to the Dalish tradition, and asks Hawke to fulfill the role of her clansmen for her. If I get possessed, you hunt me down and kill me.
This is obviously not what happens during A New Path. Marethari is the one that is possessed. The other members of the clan are nowhere to be seen. Merrill carries out what she sees as her duty as part of the clan and kills the possessed Keeper. And it’s at this point the hunting party arrives.
Hawke: The Keeper turned into a demon. We had no choice.
Ineria: There would have been no demon if it weren’t for this flat-eared bitch!
Feneral: We’ve suffered enough because of this traitor. It ends now!
And then they attack.
So this final act in A New Path becomes a bastardisation of Dalish tradition. There is a possessed mage in the clan, Marethari, but the clan doesn’t gather to hunt and execute her. Instead they turn on the mage who is not possessed. And ultimately that failure to stick to tradition becomes their downfall.
Which is what Merrill has been arguing about with her clan the whole game: they’re turning away from their heritage when they discard the Eluvian, they lack appropriate leadership, they’re willfully ignorant and unwilling to let historical context inform their current actions and, if that doesn’t change, all of it will be their downfall. And, when they attack her during A New Path, she’s finally proven right. Just not in the way she ever wanted.


















