Infernal dragon, from Yu-Gi-Oh!
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Infernal dragon, from Yu-Gi-Oh!
Would you fuck this dragon?
Yes
No
See Results
Plunderer of Worlds Witchwarper (Witchwarper Alternate Feature)
(art by F777L on DeviantArt)
Though the terms are used pretty interchangeably in your usual game of D&D or Pathfinder, technically a multiverse and a cosmology are two different things. A cosmology contains multiple planes or realms that have different laws of physics and metaphysics, with completely separate entities living in them, and possibly the afterlives of some or all mortals on the material plane.
Meanwhile, a multiverse is an entire other universe or material plane, which might be nearly or somewhat identical to the familiar universe, or it might have differences so drastic that the notion of it being a ‘parallel’ universe seems ridiculous.
That notion is important to remember when considering the witchwarper class, which specializes in reaching into parallel universes to bring out useful things to fight foes with and otherwise enact their will.
But what if some witchwarpers reached elsewhere? What if some instead crossed planar boundaries rather than dimensional ones and brought matter and energy from other planes? You might initially assume that there wouldn’t be much mechanical difference, but remember that with few exceptions, most universes seem to have most of the same laws of physics as each other. Fire conjured from another reality still burns.
However, other planes have energies that affect things in strange things, like metaphysical magics, and today’s subject, the plunderer of worlds witchwarper, does just that, allowing them to create areas where the physics of another plane hold sway and certain magics, such as morality-or elemental powers, can be enhanced or impeded.
Small note, This ability replaces the infinite worlds ability, so this version of the witchwarper doesn’t get the bonus spell slots specifically for using that ability, which makes sense, as they have their own daily uses for this ability while being able to sacrifice spell slots to bolster it. That being said, if your GM allows, you might convince them to let you have the bonus spell slots, but doing so would basically mean there’d never be a reason to not enhance the planar projections, and you’d run out of uses of plundered worlds long before you ran out of bonus slots, so I recommend against it to preserve some of the resource management of the game.
In any case, these mages can indeed open rifts to other planes to project their properties into another plane. The plane in question is entirely random at first, but this changes with mastery. At their base level, these energies enhance magic with the same descriptors as the plane, such as elemental magics, morality magics, light, shadow, and so on, while impeding magic of their opposition, making them perfect for enhancing allied casters or inhibiting foes, assuming you get lucky about which plane it is.
Then they learn to expend spell energy to add difficult terrain to the area, manifesting the thick undergrowth of Elysium, sucking mud from the border of the planes of water and earth, or something similar.
Closer to mid-level they expand the area that the rifts cover, and at mid level they gain greater, but not perfect, control over the planes they access when they use this ability, gaining a randomized selection of choices rather than just one.
As they grow in power, the radius continues to expand, and they can expend greater magical energy to call forth harmful damaging energies in the area, like a firestorm from the plane of fire or Hell, or raw radiance from Heaven or the positive energy plane. While technically all force damage, these energies still prove especially harmful to those in opposition to the plane in question, while those aligned with it remain unharmed.
The greatest masters of this power have one final trick up their sleeve. By expending especially powerful magic they can create a sort of trap in the energies of the zone, allowing them to forcibly end the effect and potentially drag a single creature within back to the plane in question.
At early levels this power is a bit useless, covering a small area and maybe if you’re lucky you or your allies happen to have a spell that actually works with the effect, or it forces a foe to move to use their own spells or at least pick a different one. However, as you level up, you can expend spell slots to buff these fields in different ways, making them worthwhile, though you can only use one benefit for each area you have conjured. Obviously it works best if you have multiple different casters in your party, but for your own benefit remember to have a diverse spell list so that you always have a chance of actually using the bolstered versions of these spells (even though caster level buffs only really affect duration in Starfinder, though the save and attack roll buffs are still good)
Drawing upon the cosmos rather than alternate realities actually changes a lot of what the potential motivations and origins of witchwarpers can be. Instead of catching glimpses of themselves from better or worse timelines, these mystics instead witness the entirety of creation within their own timeline and are inspired by it’s possibilities. Perhaps they one day hope to open a gate to a demiplane that they witnessed once, or maybe they want to go full planeswalker and defy the space-based focus of their era to explore the Great Beyond. Either way, the implication of their spells drawing energies from other planes rather than realities is a fun flavor change as well.
While witchwarpers of all stripes are rare, they are still a known quantity. Vishix, however, is a rarity. The young shirren not only draws upon the outer planes, but possesses exceptional power at a young age. However, This boon has made them a target of various cults that seek to use him to open permanent portals to the realms of the beings they worship.
Destroying ikeshti riveners is a tragic but solemn duty that other ikeshti must sometimes do when they find one of their bestial and violent kin. However, there is something different about the one sighted recently in the Burmash Flats, and those who have gone after it have been found later, their bodies burned, frozen, or otherwise killed by strange energies not of this world.
While he doesn’t have a frame of reference to go off of, Kobash has realized that his particular planar powers seem predisposed to unleash the power of the lower planes, most often Hell, conjuring areas that blaze with soul-burning hellfire. He suspects that it is his destiny to be a herald of the pit, and perhaps it is, but only because of the machinations of an infernal dragon, one of the planar dragons of Hell. Can the party convince him of the truth and help him rebel, or will he be another tragedy in the continuing war of good and evil?
Dragon AU Viktor & Jayce 🐲
Viktor the half storm-forest dragon
Jayce the Infernal dragon
Last up is the infernal drake. I started by infusing my own vodka with some jalapeno. It’s super easy, all you need to do is chop up one whole jalapeno including seeds and drop it in the jar. You want this vodka burning hot it is the fire drake after all. Fill the jar with vodka and let it sit for a three to five days shaking every morning. Then we get to the fun part, smoking the glass. I used apple wood chips and it smelled delicious.
some anatomy study and focus on Jayce dragon tribe culture - the tattoo
Best Level Four Dragon - Round 2 Match 21
choose your favorite
Infernal Dragon
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