Queer Wargaming with Cards
You know, the Transformers Deck-Building Game XD
It's a wargame in the sense that we've collected a bunch of expansions (we have the core autobot game, the core decepticon game, infiltration protocol expansion, and the war for cybertron core game) that would together enable 4v4 gameplay... we calculated that would mean having a card matrix (the battlefield as it were that gets flipped over to reveal allies, enemies, gear, friendly or enemy strategies, bosses, and locations, and battles resulting in defeated enemies leave ruins) of 6 x 6 (36 cards, with one starting polity) cards, and a 21+21+21+5 deck containing the bosses and more polities... (note the game rules go up to 2v2 or 3v1 or 4 player coop/team competitive but if one wants to get in more content and players you just increase the matrix from a 4 x 4 for four players to say, 4x5 for five, and add two cards to boss stacks, going from a 11+11+11+5 to 13+13+13+5, and so on for more players)
as a deckbuilding game, a core mechanic is collecting cards from the field and adjusting your deck and buffing cards and the like, all actions you take are with cards, whether repairing, attacking, blocking, assisting, recruiting, commanding, damaging, and so on. So inevitably you end up collecting a bunch of blorbos, tactics, and gear...
so it's completely unlike any other wargame in that every player is a sort of mass effect style commander who brings their team of blorbos (including humans and non-transformer aliens), gear, and tactics with them to wreck or charm opponents, lead polities, repair the tolls of war, collect relics, take down enemy leadership, protect each other, complete war goals, along with defending ones own leaders...
which is a very transformers premise, come to think of it, but it also feels a lot like ancient war stories, and very gay equivalent, both because of all that and because well, transformers has been very same-gender love uwu intentionally since 2012 which shows no signs of halting, and hit a gender expansive aspect too (the deckbuilding game so far only has sword arcee and overlord but we are sure more will turn up)... so suffice to say that uh we are glad this is the board game we decided to collect for-
its also a lot cheaper than wargames typically are for army building or what have you, and has a built in cooperative or solo mode if you don't want to fight your friends! for reference the amount of money we've spent on the game to now have a vast number of gal characters who would appear on the board is around the cost of a single Manticore missile tank from a certain grimdark game... (although that series is infamous for being much more expensive than other wargames)
With the cards we have there are 11 different options for playable characters (the leaders of your decks) who either were introduced as gals (Arcee, Elita-1, Slipstream, and Windblade), have at least one gal iteration (Starscream, Skywarp, Ironhide, and Optimus Prime) or would have been canonized as gals but either that was turned down at the time or character cut from a continuity budget (Ratchet and Jazz respectively). If we had the Dinobot expansion that would put us at 12 since Swoop is a gal in Cyberverse.
also the alt modes are on the flip side, transforming is a key mechanic since you need your alt mode to move around usually (respectively, Ratchet: ambulance, Arcee: sports convertible, Elita-1: sports muscle car, Slipstream: fighter jet, Windblade: VTOL jet, Starscream: fighter jet, Skywarp: fighter jet, Ironhide: van, Optimus Primes: truck without the trailer, Jazz: sports car)
Dunno about you but that's a lot of options who are gals for any board game usually... and they vary vastly in capabilities, for example:
-Arcee (from the core/autobot set simply known as the transformers deck-building game) has a skill lay out that is built around moving quickly and gathering maneuvers to use selectively customize personal prowess while playing cards that, in our experience, tends to defeat/eliminate the most enemy npcs on the board (at least until the war for cybertron expansion). she also has strong synergy with her own npc card and the energy blades whose art of hers held by her from the same set.
On an obscure lore note, since the Matrix of Leadership card can be picked up by anyone who can play 8 power (having the power and the touch here doesn't seem to function on a morality basis but hey it doesn't always do that anyway), if you do it with her you can effectively play Arcana Magnus, which is close to the name that was considered for her if she had won the choose a Prime poll for the Power of the Primes toyline (for which she ran on a platform of giving up her career as a warrior, serving with honor, and focusing on reparations in the aftermath of the Great War)
-Windblade (war for cybertron bonus pack) can boost one of her cards while on a site (because of her cityspeaker thing) and can for 1 energon also teleport to allies / sites (another reference because of titans often having spacebridges, but also she's a flyer), and then draws a card she has card draw... on top of that for 2 energon she can recruit an enemy of 2-4 power so she can recruit from the start of the game without the matrix of leadership (which is the only other way to do this, from the core/autobot set)- so effectively politician Windblade has made it into the cardgame (which was so exciting to us), and she can also move allied players to an adjacent space when switching to alt mode, her team versatility is very different from Ironhide who is all about focusing on blocking attacks for teammates, or Ratchet who doles out assists and repairs like no tomorrow (this also uniquely positions Ratchet to defend friendly Autobot bosses)
-Slipstream (war for cybertron) is the first real starter sniper/gunship of the lot, she can give her starter cards +1 range and can also battle enemies not in her space with +2 range and +2 power which makes her a killer to rival arcee, and has card draw or can self heal 2 damage and in alt mode can choose a card from her discard to put on top of her deck so she is the deck engine blorbo (insert blue/red deck joke here)
-Elita-1 (war for cybertron) on the other hand has a sort of turn by turn engine because when she recruits an autobot they go on top of the deck for the next turn, so she can determine her next turn draw, and also can boost autobot cards- and most importantly, for each autobot she controls on the field in play, she can deal 1 damage to a target character, so um... Elita can completely mess up enemy players/teams, if she has five Autobots played on a turn she can hit someone in the same space as her for 5 damage... which means -10 points at the end of the game if not repaired! she is a menace even compared to the Decepticons in other other sets because of the amount of damage she can deal mid-late game. If one wants to reimplement the core game co-op/solo rule of a team loses when a character takes 5 damage, but instead do it as the player is taken out until getting at least a damage repaired (for the record we came up with this variant, but otherwise it's a death by a thousand cuts situation where you can keep racking up damage), this makes Elita extremely dangerous for shutting down opponents and also the ideal Autobot wielder of the Star Saber, since that card is in part for dealing damage to other players
-Skywarp (infiltration protocol bonus pack) on the other hand is all about scouting (Jazz from the autobot/core game bonus pack is even more so), utility, disruption, able to teleport upon transforming to altmode, flipping adjacent regions' cards face-up when playing a starter card for the first time on a turn, and able to either cause a friend to discard a hand and draw again -1 (which is handy if your pal does not like their hand and especially if they know what cards are next), or can do the same thing to an opponent to try to mess up their next turn or defensive actions they might take
-Optimus Prime's War for Cybertron variant is the strategic counterpart to her own (for clarification, Transformers Universe Optimus Prime and Yellow Splendid Convoy are she/her Optimi) autobot/core game card autobot card boosting and card draw/blcok capabilities and to Elita-1's guerrilla cqc style: this Optimus can block an attack from anywhere in the field against any player, while having the ability to draw a lot of cards or just build up victory points while on a polity
-Starcream actually has interesting counterplay to Elita in that she (she was a gal in the French dub of TFTM) can spend energon to give 1 damage dealt to her to a target player anywhere... and aside from this can also can battle Decepticons allies to gain their defeat rewards instead of adding them to her deck. Very Starscream
Some reviews of the game said it is lackluster with the lack of energon utility and having a lot near the end of the game- a rule was implemented in War for Cybertron capping the amount of energon one can have to 12, and also another rule (unsure if this was a rule before) established that cards spent to fight people could not have their move points be used after, so the game is now significantly more difficult hehe
We've played it a bunch of times with friends prior to acquiring War for Cybertron, it is easily one of our favorite games not just because of the intentionally queer-coded alien robots' art and personalities being all over the game, but also because the dynamic card synergy is enjoyable and the bosses can really mess you up if one doesn't have the right build. We aren't getting into this because we'd be here all day but the npc's personalities are certainly there: e.g. well known for her martial artist bodyguard iteration, Chromia (war for cybertron) helps players to gather maneuvers and to buff them in combat/diplomacy, along with having significant move and combat/recruiting capabilities herself (this could, for example, help Windblade collect combat and scouting cards, or enable Arcee to be even more deadly). There's other things we haven't tried yet, the Infiltration Protocol expansion comes with the eponymous six phases of Decepticon resource extraction invasion from IDW1 as a playable mode, and the bonus pack (which we have tried) came with Metroplex (who is an Autobot boss location rather than playable card), and also has a 1 vs team mode where the solo player is buffed significantly
anyway, we had to ramble about it because this game is cool as hell