Fabulous Beasts: An Inquiry
Grade: ¾ Subject: Science Cluster: 1 (Habitats and Communities)
Class: 24 Students, 3 on the ASD Spectrum, 3 EAL Learners one of whom uses glasses for reading and writing
Time: Two forty-five (45) minute classes
Recognize that each plant and animal depends on a specific habitat to meet their needs (4-1-02)
Identify the components of an animal habitat (4-1-03)
Identify physical and behavioural adaptations of animals and plants, and infer how these adaptations help them to survive in a specific habitat (4-1-05)
Investigate alternate explanations of plant or animal adaptations based on traditional knowledge from a variety of cultures (4-1-05)
One (1) Copy of “DK Smithsonian Animal: The Definitive Visual Guide”*
One (1) Copy of “DK Smithsonian Wildlife of the World”*
Twenty-four (24) Hilroy Studio Pro Sketch Book, 8-1/2″ x 11″
Read a story about a mythical creature to the students, especially one that emphasizes the traits from multiple animals that could be considered physical adaptations.
Ask students about how they think such an animal would fit in a wider community.
Ask students about what kind of animal they would like to be.
Introduce students to the inquiry project, which is to research three (3) different animals of the student’s choice in order to create one Fabulous Beast/chimera.
Provide the students with the visual encyclopedias mentioned in the materials lists as primary research materials. If applicable with the school environment, students can be provided with laptops from the laptop cart, or sent to the library to use a desktop.
Students will create a depiction of their Fabulous Beast/chimera in whatever medium they wish, such as a physical illustration, photo manipulation, written description, story, 3D model, etc.
Students must provide a bibliography in MLA format in order to show where they found their information.
Bibliography will be used as assessment of learning
Students will share their creature and its adaptations with the class in a form of assessment for learning in order to demonstrate their knowledge of an animal’s needs and adaptations.
So, this inquiry project is a bit of a gamble. It is pretty open-ended, and relatively high concept for a fourth grade class, but things like folkloric creatures and chimeras are generally absorbed through cultural osmosis for years. Most students already have a loose (or very specific) idea of what a folkloric creature is, and that gives a foundation that the lesson can build off of.
This inquiry would be a lot of work for both students and educator, but it would ultimately be a rewarding one. I based it mostly on two of my favourite projects over my academic career, both design briefs, one titled “Build a Beast” in Grade 11 Biology, and the other being the “Invent an Alien” division of the Manitoba School Science Symposium. Leaving this creature folkloric and fantastic leaves a lot of leeway for students to stretch their imaginations. It doesn’t particularly matter if the creature’s needs are biologically possible so long as they make internal logical sense and demonstrate that the student understands that an animal has needs and those needs to be filled so it can continue living. That is the goal of the inquiry. Creating something that could plausibly exist is a much more complex activity that requires a cohesive and holistic understanding of biology, and this activity is much more about demonstrating comprehension in a way that shows the students’ ability to research, communicate, and express their ideas in a creative fashion.