Introduction to Creative Technologies assignment 3: Reflective paper for Semester 1
This semester has definitely been quite a change from what I'm used to with regards to schoolwork, having to adjust to an entire new way of learning, with regards to lectures and the projects we have had to do. I'm not sure what I thought being a creative technologist was when I started this course, and even now I'm really not much more certain. I could give examples of what creative technologists have done, but can't actually describe the role very well. In any case, this has been an interesting semester, in terms of my expectations and the reality of the course.
Our first project was “cards for play”, in which we got into groups and, after some encouragement to “[sic.]stop playing DOTA” we came to the conclusion that we would quite literally make some cards to play with, as in, cards which aren't part of a game, instead being designed to be fiddled and toyed with. Matt did much of the actual design, being the one versed in CAD, and we then laser-cut the components out of thin MDF. The product worked just as well as we intended, and was certainly suitably distracting and fun to fiddle with.
This one was about sound, and in the end was quite cacophonous. We started out making collages, before moving on to appropriating sound to mix to make a 2-3 minute soundtrack. For this one I heavily distorted some of the noises my computer makes, coming up with a suitably dismal sounding track which echo's and is reminiscent of caves. After than we began the final part of this project, which was to create our own instruments from found materials, which we then used in a sort of band performance. In all honesty I did not enjoy this part of the project project: I have no musical talent, and getting some sort of band to play in a cohesive manner was very frustrating and wearisome.
The final project was to do with moving images: We began making flip books, which I enjoyed much more than the previous project because I can and do draw. For my flip-book I made a transforming orb, wanting to keep things simple and easily understandable, which I'd say I was able to achieve. After this we got into groups again to make a 3 minute “moving image presentation”, which for our group consisted primarily of various shots and pans of the city of a somewhat depressing soundtrack. I didn't especially enjoy this project, as for me it was unable to meet my “artistic vision.” (If I can even say that without seeming like a knob)
Final Project: Vernissage
For the final project I felt it was time to do something on my own, to create something from only my own input. For this I took some footage from the moving image presentation which I overlaid over meaningless data entry, which I have displayed on an old CRT monitor with a raspberry pi. (Oh man, bringing the monitor into town was a chore) The installation was meant to instill the despair of a depressed corporate cubicle mouse, to which end there were far from encouraging post-it notes on the screen. This project I enjoyed because it gave me the freedom to do as I pleased.
Introduction to Creative Technologies
I'mma be honest here, there are a few aspects of this paper which I found disagreeable, first and foremost the 5 creative event blogs. The ambiguity of what a creative event entailed and what we actually had to blog about left much to be desired. I got them done well enough, but it took a bit of head-scratching to come up with suitable creative events, though I have to say my own time management on the blog posts was pretty bad. The video I found enjoyable as a project, and it allowed me to brush up on how to use Premiere Pro, as well as giving me the initiative to finish a thing I'd started a while back.
Creative Tech has been a far cry from what I'm used to in terms of schoolwork, requiring a fair amount of self motivation to get work done on time, and not be distracted by reddit. Even now I'm writing this the day before the deadline, which is admittedly a bit of an improvement. There are some aspects of this course that I don't enjoy, however I accept that the first year is generally held to be the most boring, and hey, I didn't sign up expecting it to be all fun and games. We'll have to see where all this leads.