siffrin is not a rogue (and why this is important): a rant
So a few months back I was yapping to my friends about one of my biggest (and most inconsequential) pet peeves in precanon ISAT fanfiction, that being that when Siffrin meets the party, he shouldn't be punning. This is supported by Siffrin's internal monologue when you do Isaquest in Act 4 (if you haven't gotten Memory of Touch).
The artbook has a sketch supporting this idea as well.
And while I enjoy a lot of pre-canon "Sif meeting the party" fics, I find that most of them fall into this trap of making Siffrin the funnyjokespun person without realizing that it is a purposeful role they adopt to "gain favor" with Isabeau.
This ended up tying into another Super Minor Pet Peeve that I have, which is whenever fanfics (whether in narration or dialogue) refer to Siffrin as "the rogue." Mostly because I have an irrational hatred of epithets (they're distracting and thus break the narrative flow because no one uses them in normal dialogue - ironically, Loop is an excellent example of doing this on purpose), but also because, as far as I can tell, no one calls Siffrin that in canon. Obviously, their given "title" is the Traveler, not the Rogue, but a quick search of the ISAT script site reveals nothing.
(Big asterisk here: I do seem to remember Odile referring to them as a rogue once, so it could be in SA3P and/or not on the script site; however, I tried a few different word combinations to see if I could find anything, so I doubt it actually exists. I also did a quick look through the ISAT wiki, the ISATcord, both artbooks, and ID5's Tumblr to see if she ever called them a rogue, and I couldn't find anything - if anyone does find an example I'd love to know. I think the fact that I can't find any real mention of it even after looking in six different places means my point still stands.)
And thus, I hit on a point that I've never quite articulated but seems Very Important in understanding Siffrin.
Siffrin is not a rogue.
As a wise Fellow ISAT Fandom Guy said, "literally the only thing rogueish Siffrin does is have a knife and Mirabelle in Particular thinks they're mysterious." This is (for the most part) true. Siffrin leads the party, yes, but that's just because he's the fastest, which doesn't really mean anything in terms of rogueishness - in terms of D&D classes, I've seen plenty of sorcerers who are really fast. And while he is the "trap master," the in-character Q&A* mentions the following:
*I am aware that the Q&A is not technically canon, but it does reveal authorial intent ( much like the artbook page I mentioned earlier) and that will be important for the analysis of Why This Is Important, so it gets included as Evidence. bear with me <3
There's also the fact that Siffrin acknowledges that he isn't very good at his "job." This is probably the most critical thing about my entire Hot Take (and why the whole "Siffrin shouldn't be punning when they meet the party" bit is a part of this whole rant).
Now, the obvious counterargument to this is "He's literally just lost an eye and still adjusting." It's fair enough, and referenced ingame if you ask Loop what to do after learning you missed the Crying Key.
But...the Crying Key itself seems to be a notable exception to the rule. Why doesn't Siffrin get it on their first go-around, again?
"Out of respect"? Siffrin. C'mon. Now I may not be a rogue (I'd be an artificer, if anything), but even I would've checked a notebook with a giant "DO NOT TOUCH" warning on it. This fella is not a rogue.
Alright, now that we've established this, let's ask the important question: Why does this matter at all?
Well, for one, ISAT is a game where everyone subverts the role they are given, in more ways than one. The Traveler became one out of necessity - they have nowhere else to go and nothing else to do. The Housemaiden struggles with not feeling good enough for her faith. The Fighter* is actually incredibly intelligent but puts on a facade because he hates that side of him. The Researcher isn't researching anything. The Kid is incredibly emotionally intelligent for their age and is also having a great time being super traumatized by everything. *I'm aware Isabeau is referred to as the Fighter by both Loop and the SA:AP menu screen, but as the Defender in ISAT. It works both ways, though; in the immortal words of one of my friends who I discussed this with, "Isa quit his job. That's like saying 'Jeff the accountant (fired).'" He's also a massive coward who wants to avoid confrontation at all costs, which works with either term.
Outside of the titles, the party seems to fall into the five-man band structure, but they all subvert those roles too. The dynamics of the five-man band are a bit lengthy to explain, but all that's really important for this post is Siffrin's role as the lancer. In a traditional five-man band, the lancer serves as the foil to the leader (in this case, Mira). They're very specifically not the protagonist, and are usually a loner, as opposed to the leader who believes in the power of friendship. They're also usually very mysterious and the most likely to run off alone for an edgy solo arc where they decide to defeat the bad guy on their own, and the rest of the party has to run after them so they can learn that friendship is good, actually. Of course, Siffrin defies basically all of this*, considering they literally love their party so much they broke the world over it, and are the de facto POV character of ISAT proper. *yes I know they still run off alone to defeat the bad guy on their own, but it's for completely different reasons, which is the important thing
It's very important that the characters don't fit into their roles, because Siffrin CONSTANTLY defines themself as having to fit into a role and gets distressed when they fail. Remember the above monologue about him not being good at his job? Yeah, that was a secret surprise tool that will help us later, because it's indicative of the role he deems himself as having to play. He even gets upset when Mira guesses the joke they're going to make on the first floor snack break.
It does seem to be in jest at first, but it's reflective of a very real fear. If you try to tell the joke fast enough that she can't beat you to the punch, Siffrin gets very self-deprecating about it.
This can even be seen in the very beginning of Act 2, in Siffrin's meadow monologue!
This brand of self-deprecation is so natural for Siffrin that it comes in fast - this is the most obvious early example of the depths of self-hatred our fella is capable of. And it keeps circling around to the same point: "It's your job to do this, and you failed."
Why is that important, though? Well, remember at the beginning, when I mentioned the "Siffrin doesn't pun before meeting the party" bit? There's two things that should stick out to you here that come in handy: first, Siffrin saying, "You didn't know how to describe yourself, you didn't know who you even were," and second, the "new personality manufactured" mentioned in the artbook sketch. Functionally, Siffrin's loss of his home and memories made him feel empty, like he wasn't a real person - something we see throughout the game. And, like the actor they are, they feel as if they need a role to play to "fit in" with the party, so he creates one: the role of the mysterious rogue, the trapmaster, the jokester. Because after all, it's like "Odile" says in the Mal du Pays fight, isn't it?
Siffrin wants to be a person because they want to be loved...but without any memories, how can they achieve that? The answer, of course, is to get on the stage.
This is why I brought up some not-quite-canon content like the artbook/the Q&A in this analysis: the themes of the game are that Siffrin is loved, and that they don't need to have to be someone else because their family loves the person they are now, trauma and memory loss and all. And I think that, because ID5 is clearly trying to make a point about that, it makes sense to take other examples of stuff made by them to showcase the intent behind Siffrin's character.
And we do know some of that. It's pretty obvious to the fandom that the point of the game is that Siffrin doesn't need to be a perfect actor for his family to love him. But we forget this part a lot, and I think it's an important insight into how the fella ticks.
It's worth noting the friendquests are all about how each member of the party doesn't fit into the role Siffrin sees them as...and by talking about those insecurities, they feel better about themselves, and they all grow closer. In one way, the Bigfrin fight is actually Siffrin's friendquest, where the same kind of thing happens - he reveals that he has nowhere to go back to and is, in turn, reassured that they all want to stay together. And that is what pulls them out of the Act 5 spiral! It is very important that Siffrin is not just the Traveler - and, in the same vein, they don't have to be the trapmaster or the funnyjokespun person either.
So, to sum it all up:
SIFFRIN IS NOT A ROGUE. THEY FORCED THEMSELVES INTO THE ROLE BECAUSE THEY THINK THEY NEED TO HAVE ONE TO BE A PERSON WORTHY OF LOVE. DO NOT FALL FOR HIS TRICKS, HE IS LYING TO YOU AND THE PARTY!!!!!!










