A rare example of a hybrid born without magical intervention, Ivrel grew up dirt poor even by the standards of the underprivileged surface class. Her mother, a wealthy woman overseeing her family's land on the surface, was already frail before pregnancy and ultimately did not survive it. Her father, a traveling sellsword, had grown up learning more from the blade than any books, and Ivrel was soon to follow in his footsteps. Spending her own “professional” career as what effectively amounts to a henchman, she’s never had the chance to form any lofty aspirations. Ivrel simply desires to not be miserable (objective failed. objective failed. objective failed. obj-)
Despite her... haggardness, Ivrel maintains a relaxed demeanor and takes things as they come. While she often comes off as unruly, crass, and, well... kind of scary, Ivrel is surprisingly good-natured, rarely passing judgment onto others. Under most circumstances, she’s rather slow to anger, but she enjoys fighting more than she’d care to admit. Even without a formal education, Ivrel has a good mind for strategy, or at least she does when she’s relatively sober. She despises her unusual appearance, though she still uses it to her advantage – it’s safer to be scary than pretty in Valonvyr. Assuming she likely wouldn’t live to old age regardless, Ivrel developed an addictive personality early in life... A nontrivial portion of her many duels happened under the influence.
For many years, Ivrel worked with Vita Caturnon, and lived with them, and, well, you could say they were “partners” in more than one sense. Eventually, though, Vita chose her own lofty aspirations over staying in the slums of of Wellspring City with Ivrel, who thought their plan to follow a lead to the infamous island of Meruyi was outrageous at best. Vita went anyways. Newly single, unemployed, and about to be homeless, Ivrel angrily decided that she would kill Aloysius Caturnon herself. The universe had other plans, though – miraculously, Ivrel was struck by a meteorite en route. Weeks later, she awoke, entirely unharmed, with five million shells of medical debt. Facing what she thought would be her last duel, Ivrel quickly (painfully) discovered her new ability. After somehow killing one of the reapers – the vicious debt collector mercenaries of Valonvyr – she went on the run and, ironically enough, ended up on a ship en route to that very same island.
Although her father's unshakable (?) Zencarite beliefs always seemed to (somehow, despite it all) keep him happy, Ivrel never took the time to consider faith that closely before. Now, she’s come to believe that she must be suffering from something akin to karma. Since her "accident," she’s developed an uncharacteristic tendency to wax philosophical to herself, wondering about the nature of fate and god, whom she can’t help but think must be spiteful and cruel. While others vie for immortality (or anything near it), she sees her powers as a punishment, a cruel joke. Not that she thinks her any of her musings are worth much, though. Ivrel generally assumes herself to be simple-minded and is absolutely mortified at the thought of confronting her own misery. It’s embarrassing. It doesn’t suit her. Everyone already knows she’s a loser – might as well try to have some fun with it. What makes you think this changes anything?. It’s embarrassing. It doesn’t fit her character. Everyone knows she’s a loser – might as well try to have some fun with it. What makes you think things would be any different now?
ABILITIES:
Regeneration is generally considered her primary ability, but she can warp her body further than that, including impossible contortions and even growing extraneous parts on demand. Just takes a bit for her to figure all that out. Technically, all Reliquaries can heal by "sacrificing" a certain material or item. Ivrel, though, can regenerate INCREDIBLY fast from anything short of complete, instantaneous annihilation, and *her own gore* (not to mention that of an opponent) counts as her designated sacrifice of "meat." Her tolerance to substances (the bad kind, but also the fun kind) has greatly increased, much to her displeasure. She's not exactly immortal, but killing her would be no small task, to say the least. The grapnel that comes out of her arm can extend to seemingly endless lengths, and Ivrel is always able to maneuver it as if it were part of her own body.